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Associative memory and the board game Quarto
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Crossroads archive
Volume 10 ,  Issue 2  (Winter 2003) table of contents
Pages: 4 - 4  
Year of Publication: 2003
ISSN:1528-4972
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Publisher
ACM  New York, NY, USA
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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2. Kendall, G., "Neural Networks," Introduction to Artificial Intelligence, 21 September 2001, <http://www.cs.nott.ac.uk/~gxk/courses/g5aiai/006neuralnetworks/neural-networks.htm>.
 
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Klien, R. M., The Hebb Legacy, <http://www.psych.ualberta.ca/~bbcs99/hebb%20legacy.html >.
 
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Matthews, J. "Simple Board Game AI," Generation5, 16 January 2000, <http://www.generation5.org/boardai.shtml>.
 
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5. The Mind Project, A Computer Model of the Neuron: The McCulloch and Pitts Neuron, 2000-2003, <http://www.mind.ilstu.edu/curriculum/perception/mpneuron1.html>.
 
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Gigamic Games, Quarto!, <http://www.gigamic.com/regles/anglais/rquartoe.htm>.