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ABSTRACT
In this paper, I introduce the notion of <i>communicative-expressive interaction</i> with a character's mind, within an interactive fiction video. It is an interaction model that allows a participant continuous interaction with a story as a way of increasing the participant's agency and immersion and consequently both the sense of engagement and the meaning of the interactive experience in its relation to the story. I describe a work-in-progress system called the <i>InterFace Portrait Storyteller,</i> in which participants use familiar gestures performed on a touch screen to explore the character's mind, which is constructed as a diegetic space. I also describe two interactive video installations, "One Measure of Happiness" and "Have I Lost My Plot?" within which the system interacts with either narrative or non-narrative approaches to the representation of diegtic space.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Ben Shaul, N., Split Attention Problems in Interactive Moving Audiovisual Texts. In Proceedings of the Fifth International Digital Arts and Culture Conference. (DAC'03) (Melbourne, Australia, May 19--23, 2003). RMIT. http://hypertext.rmit.edu.au/dac/papers/BenShaul.pdf, accessed: 14.6.2004
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Bordwell, D., & Thompson:, K., Film Art: An Introduction (Fifth Edition), McGraw-Hill, NewYork, NY, USA, 1997, ch. 5.
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Cameron, A., Dissimulations, http://www.daimi.au.dk/~sbrand/mmp2/Dissimulations.html, accessed: 14.6.2004
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Cubit, S., Spreadsheets, Sitemaps, and Search Engines, Why Narrative is Marginal to Multimedia and Network Communication, and Why Marginality is More Vital than Universality. In Rieser, M., and Zapp, A., (Eds.) New Screen Media - Cinema/Art/Narrative, BFI, London, UK, 2002, 3--13.
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Dekel, A., Knoller, N., Ben Arie, U., Lotan, M., and Tal, M., One Measure of Happiness - A dynamically updated interactive video narrative using gestures. In M.Rauterberg et al. (Eds.) Human-Computer Interaction INTERACT '03, IOS Press & IFIP, Amsterdam, The Netherlands, 2003.
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Friedman, D., & Feldman, Y., Knowledge-Based Formalization of Cinematic Expression and Its Application to Animation. In Proceeding of Eurographics '02 (EG'02) (Saarbruecken, Germany, September 2-6, 2002), The Eurographics Association, Saarbrucken, Germany, 2002, 163--168
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Mateas. M., A Neo-Aristotelian Theory of Interactive Drama. In Proceedings of ACM SIGGRAPH 2001, Art Gallery, Art and Culture Papers, (LA, CA, USA, August 12-17, 2001) ACM Press, New York, NY, 2001, 51--58. http://www.siggraph.org/artdesign/gallery/S01/essays/0382.pdf accessed: 23.4.2004
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INDEX TERMS
Primary Classification:
J.
Computer Applications
J.5
ARTS AND HUMANITIES
Subjects:
Fine arts
Additional Classification:
D.
Software
D.2
SOFTWARE ENGINEERING
D.2.11
Software Architectures
Subjects:
Data abstraction
General Terms:
Algorithms,
Design,
Experimentation,
Theory
Keywords:
communicative interaction,
diegesis,
expressive interaction,
fiction,
gestures,
interactive storytelling,
interactive video,
intimacy,
lingo,
mind models,
narrative,
non-narrative,
touch-screen,
videogames
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