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Theatrical storytelling in a virtual space
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Proceedings of the 1st ACM workshop on Story representation, mechanism and context table of contents
New York, NY, USA
SESSION: Dramatic stories table of contents
Pages: 39 - 46  
Year of Publication: 2004
ISBN:1-58113-931-4
Authors
Joe Geigel  Rochester Institute of Technology, Rochester, NY
Marla Schweppe  Rochester Institute of Technology, Rochester, NY
Sponsors
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper, we explore the uniqueness of storytelling in a theatrical context. From this exploration, we present a theoretical structure for classifying theatrical performance and describe a technical framework for creating such performances in a virtual space. The framework allows for interplay between human actors, virtual performers and live audience members cohabitating both physical and virtual spaces. We describe a prototype implementation of the framework and provide the details of a distributed performance given in the spring of 2004 as a proof of concept for the system.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Cohen, R., Theatre, 6th Edition,. McGraw-Hill, 2002.
 
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Sauter, W., The Theatrical Event: Dynamics of Perfomance and Perception, University of Iowa Press, 2000.
 
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Moltenbrey, K, "Staged Magic", Computer Graphics World, December 2003, 31--34.
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Zellner, D. "Definitions and Directions of the Theatre" in Theatre in Cyberspace, S. Schrum, ed. Peter Lang Publishing, 1999, pp 21--27.
 
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Kauffmann, S., "Notes on Theatre and Film" in Focus on Film and Theatre, Hurt, J, ed., Prentice-Hall, 1974.
 
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Mateas, M.,. "An Oz-Centric Review of Interactive Drama and Believable Agents." Technical Report CMU-CS-97-156, Department of Computer Science, Carnegie Mellon University, Pittsburgh, USA, 1997.
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Reynolds, C.W., "Steering behaviors for autonomous characters". In Proceedings of Game Developers Conference, pages 763--782, 1999.
 
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Law, K, "Emotion in Flocking", Masters Project, Rochester Institute of Technology, Department of Computer Science, June 2004.
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Collaborative Colleagues:
Joe Geigel: colleagues
Marla Schweppe: colleagues