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Minimal structures for stories
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Proceedings of the 1st ACM workshop on Story representation, mechanism and context table of contents
New York, NY, USA
SESSION: Representing stories table of contents
Pages: 25 - 32  
Year of Publication: 2004
ISBN:1-58113-931-4
Authors
Nicolas Szilas  IUT de Montreuil
Jean-Hugues Rety  IUT de Montreuil
Sponsors
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 3,   Downloads (12 Months): 63,   Citation Count: 5
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ABSTRACT

Our research on Interactive Drama aims at conciliating interaction and story at the deepest level, the level of action. From a given story representation formalism, a set of elementary narrative structures is derived in order to capture the minimal requirements for providing a narrative and interactive experience to a user.

Some of these structures are implemented and simulated, to illustrate the quality and limitations of each structure.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Adam, J.-M. Le texte Narratif. Nathan, Paris, 1994.
 
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IDtension. http://www.idtension.com.
 
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Magerko, B.: A proposal for an Interactive Drama Architecture. In Proc. AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment (Stanford CA, March 2002). AAAI Press, Menlo Park, CA, 2002.
 
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Mateas, M., and Stern, A.: Towards Integrating Plots and Characters for Interactive Drama. In Proc. AAAI Fall Symposium on Socially Intelligent Agents: The Human in the Loop (North Falmouth MA, November 2000), AAAI Press, Menlo Park, CA, 2000.
 
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Spierling, U., Grasbon, D., Braun, N., Iurgel, I.: Setting the scene: playing digital director in interactive storytelling and creation. Computer & Graphics 26 (2002), 31--44.
 
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Szilas, N.: Interactive Drama on Computer: Beyond Linear Narrative. In Papers from the AAAI Fall Symposium on Narrative Intelligence, Technical Report FS-99-01. AAAI Press, Menlo Park,1999, 150--156.
 
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Szilas, N.: A New Approach to Interactive Drama: From Intelligent Characters to an Intelligent Virtual Narrator. In Proc. of the Spring Symposium on Artificial Intelligence and Interactive Entertainment (Stanford CA, March 2001), AAAI Press, Menlo Park, CA, 2001, 72--76.
 
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Szilas, N.: Structural Models for Interactive Drama. In Proceedings of the 2nd International Conference on Computational Semiotics for Games and New Media (Augsburg, Germany, Sept. 2002).
 
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Szilas, N. IDtension: a narrative engine for Interactive Drama. In Gobel et al. (eds) Proc. Technologies for Interactive Digital Storytelling and Entertainment (TIDSE'03). Frauenhofer IRB Verlag, 2003, 187--203.
 
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Szilas, N., Marty, O. et Rety, J.-H. (2003). Authoring Highly Generative Interactive Drama. In Proceedings of the Second International Conference on Virtual Storytelling (ICVS 2003) (Toulouse, France, Nov. 20-21). Lecture Notes in Computer Science, n. 2897, Springer Verlag, 2001, 37--46.
 
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Young, R.M.: Notes on the Use of Plan Structure in the Creation of Interactive Plot. Papers from the AAAI Fall Symposium on Narrative Intelligence, Technical Report FS-99-01. AAAI Press, Menlo Park,1999, 164--167.


Collaborative Colleagues:
Nicolas Szilas: colleagues
Jean-Hugues Rety: colleagues