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Wizard of Oz prototyping of computer vision based action games for children
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Source Interaction Design and Children archive
Proceedings of the 2004 conference on Interaction design and children: building a community table of contents
Maryland
Pages: 27 - 34  
Year of Publication: 2004
ISBN:1-58113-791-5
Authors
Johanna Höysniemi  University of Tampere, Finland
Perttu Hämäläinen  Helsinki University of Technology
Laura Turkki  Helsinki University of Technology
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 51,   Downloads (12 Months): 209,   Citation Count: 11
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ABSTRACT

This paper describes the use of the Wizard of Oz (WOz) method in the design of computer vision based action games controlled with body movements. A WOz study was carried out with 34 children of ages 7 to 9 in order to find out the most intuitive movements for game controls and to evaluate the relationship between avatar and player actions. Our study extends the previous Wizard of Oz studies by showing that WOz prototyping of perceptive action games is feasible despite the delay caused by the wizard. The results also show that distinctive movement categories and gesture patterns can be found by observing the children playing games controlled by a human wizard. The approach minimizes the need for fully functional prototypes in the early stages of the design and provides video material for testing and developing computer vision algorithms, as well as guidelines for animating the game character.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  11

Collaborative Colleagues:
Johanna Höysniemi: colleagues
Perttu Hämäläinen: colleagues
Laura Turkki: colleagues