| A cheat controlled protocol for centralized online multiplayer games |
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Network and System Support for Games
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Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
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Portland, Oregon, USA
SESSION: Novel techniques and cheat detection
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Pages: 139 - 143
Year of Publication: 2004
ISBN:1-58113-942-X
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Downloads (6 Weeks): 12, Downloads (12 Months): 51, Citation Count: 7
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ABSTRACT
Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols based on "reaction" times were proposed to order the command messages. This paper presents a protocol that can be used to control cheating in reaction time based message ordering schemes. We examine the performance of the proposed protocol by emulating wide-area game play scenarios on the Planet-Lab. The results from the experiments indicate that the proposed protocol is able to dramatically reduce the cheating opportunities that exist for the clients.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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N. E. Baughman and B. N. Levine, "Cheat-proof playout for centralized and distributed online games," IEEE INFOCOM, 2001, pp. 104--113.
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E. Cronin, B. Filstrup and S. Jamin, "Cheat-Proofing Dead Reckoned Multiplayer Games (Extended Abstract)," ADCOG 2003, Jan. 2003.
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Katherine Guo , Sarit Mukherjee , Sampath Rangarajan , Sanjoy Paul, A fair message exchange framework for distributed multi-player games, Proceedings of the 2nd workshop on Network and system support for games, p.29-41, May 22-23, 2003, Redwood City, California
[doi> 10.1145/963900.963903]
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The PlanetLab home page, 2004 http://www.planet-lab.org/.
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M. Pritchard, "How to hurt the hackers: The scoop on Internet cheating and how you can combat it," http://www.gamasutra.com/features/20000724/pritchard01.htm.
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The XPilot home page, 2004, http://www.xpilot.org/.
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J. Yan and H. Choi, "Security Issues in Online Games," The Electronic Library: international journal for the application of technology in information environments, Vol. 20 No.2, 2002.
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