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A cheat controlled protocol for centralized online multiplayer games
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Source Network and System Support for Games archive
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games table of contents
Portland, Oregon, USA
SESSION: Novel techniques and cheat detection table of contents
Pages: 139 - 143  
Year of Publication: 2004
ISBN:1-58113-942-X
Authors
Bei Di Chen  McGill University, Montreal, Canada
Muthucumaru Maheswaran  McGill University, Montreal, Canada
Sponsors
ACM: Association for Computing Machinery
SIGCOMM: ACM Special Interest Group on Data Communication
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 12,   Downloads (12 Months): 51,   Citation Count: 7
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ABSTRACT

Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols based on "reaction" times were proposed to order the command messages. This paper presents a protocol that can be used to control cheating in reaction time based message ordering schemes. We examine the performance of the proposed protocol by emulating wide-area game play scenarios on the Planet-Lab. The results from the experiments indicate that the proposed protocol is able to dramatically reduce the cheating opportunities that exist for the clients.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
N. E. Baughman and B. N. Levine, "Cheat-proof playout for centralized and distributed online games," IEEE INFOCOM, 2001, pp. 104--113.
 
2
E. Cronin, B. Filstrup and S. Jamin, "Cheat-Proofing Dead Reckoned Multiplayer Games (Extended Abstract)," ADCOG 2003, Jan. 2003.
3
 
4
The PlanetLab home page, 2004 http://www.planet-lab.org/.
 
5
M. Pritchard, "How to hurt the hackers: The scoop on Internet cheating and how you can combat it," http://www.gamasutra.com/features/20000724/pritchard01.htm.
 
6
The XPilot home page, 2004, http://www.xpilot.org/.
 
7
J. Yan and H. Choi, "Security Issues in Online Games," The Electronic Library: international journal for the application of technology in information environments, Vol. 20 No.2, 2002.
 
8

CITED BY  8

Collaborative Colleagues:
Bei Di Chen: colleagues
Muthucumaru Maheswaran: colleagues