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ABSTRACT
A growing body of literature in networked systems research relies on game theory and mechanism design to model and address the potential lack of cooperation between self-interested users. Most game-theoretic models applied to system research only describe competitive equilibria in terms of pure Nash equilibria, that is, a situation where the strategy of each user is deterministic, and is her best response to the strategies of all the other users. However, the assumptions necessary for a pure Nash equilibrium to hold may be too stringent for practical systems. Using three case studies on network formation, computer security, and TCP congestion control, we outline the limits of game-theoretic models relying on Nash equilibria, and we argue that considering competitive equilibria of a more general form helps in assessing the accuracy of a game theoretic model, and can even help in reconciling predictions from game-theoretic models with empirically observed behavior.
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CITED BY 6
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Jens Grossklags , Nicolas Christin , John Chuang, Predicted and observed user behavior in the weakest-link security game, Proceedings of the 1st Conference on Usability, Psychology, and Security, p.1-6, April 14-14, 2008, San Francisco, California
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