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Non-photorealistic camera: depth edge detection and stylized rendering using multi-flash imaging
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Source ACM Transactions on Graphics (TOG) archive
Volume 23 ,  Issue 3  (August 2004) table of contents
Proceedings of ACM SIGGRAPH 2004
SESSION: Flash & color table of contents
Pages: 679 - 688  
Year of Publication: 2004
ISSN:0730-0301
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Authors
Ramesh Raskar  Mitsubishi Electric Research Labs (MERL)
Kar-Han Tan  Mitsubishi Electric Research Labs (MERL)
Rogerio Feris  UC Santa Barbara
Jingyi Yu  MIT
Matthew Turk  UC Santa Barbara
Publisher
ACM  New York, NY, USA
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ABSTRACT

We present a non-photorealistic rendering approach to capture and convey shape features of real-world scenes. We use a camera with multiple flashes that are strategically positioned to cast shadows along depth discontinuities in the scene. The projective-geometric relationship of the camera-flash setup is then exploited to detect depth discontinuities and distinguish them from intensity edges due to material discontinuities.We introduce depiction methods that utilize the detected edge features to generate stylized static and animated images. We can highlight the detected features, suppress unnecessary details or combine features from multiple images. The resulting images more clearly convey the 3D structure of the imaged scenes.We take a very different approach to capturing geometric features of a scene than traditional approaches that require reconstructing a 3D model. This results in a method that is both surprisingly simple and computationally efficient. The entire hardware/software setup can conceivably be packaged into a self-contained device no larger than existing digital cameras.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  19

Collaborative Colleagues:
Ramesh Raskar: colleagues
Kar-Han Tan: colleagues
Rogerio Feris: colleagues
Jingyi Yu: colleagues
Matthew Turk: colleagues