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Spacetime faces: high resolution capture for modeling and animation
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Source ACM Transactions on Graphics (TOG) archive
Volume 23 ,  Issue 3  (August 2004) table of contents
Proceedings of ACM SIGGRAPH 2004
SESSION: Shape & motion table of contents
Pages: 548 - 558  
Year of Publication: 2004
ISSN:0730-0301
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Authors
Li Zhang  University of Washington
Noah Snavely  University of Washington
Brian Curless  University of Washington
Steven M. Seitz  University of Washington
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 19,   Downloads (12 Months): 179,   Citation Count: 41
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ABSTRACT

We present an end-to-end system that goes from video sequences to high resolution, editable, dynamically controllable face models. The capture system employs synchronized video cameras and structured light projectors to record videos of a moving face from multiple viewpoints. A novel spacetime stereo algorithm is introduced to compute depth maps accurately and overcome over-fitting deficiencies in prior work. A new template fitting and tracking procedure fills in missing data and yields point correspondence across the entire sequence without using markers. We demonstrate a data-driven, interactive method for inverse kinematics that draws on the large set of fitted templates and allows for posing new expressions by dragging surface points directly. Finally, we describe new tools that model the dynamics in the input sequence to enable new animations, created via key-framing or texture-synthesis techniques.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  41

Collaborative Colleagues:
Li Zhang: colleagues
Noah Snavely: colleagues
Brian Curless: colleagues
Steven M. Seitz: colleagues