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Intimate objects
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Source Designing Interactive Systems archive
Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques table of contents
Cambridge, MA, USA
POSTER SESSION: Interactive posters table of contents
Pages: 341 - 344  
Year of Publication: 2004
ISBN:1-58113-787-7
Authors
Joseph 'Jofish' Kaye  Cornell Information Science, Ithaca, NY
Liz Goulding  Cornell Information Science, Ithaca, NY
Sponsor
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 18,   Downloads (12 Months): 81,   Citation Count: 16
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ABSTRACT

We present a preliminary and ongoing study into intimate objects: technological devices for maintaining intimacy at a distance. We use the notion of critical technical practice to provide a theoretical framework on which to base our designs, building devices that differ from mass communication devices in three ways: they are for couples in a relationship to communicate with each other, not with everybody else, they are for a specific couple to use, not a generic couple, and they are for the transmission of specific intimate communication, not all-purpose communication.We present an overview of the study, give some examples of intimate object sketches produced by our subjects, and discuss questions posed by the study, particularly those concerning the generalizability of the results.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Bell, Genevieve, Brooke, Tim, Churchill, Elizabeth, and Paulos, Eric, (eds). Full Workshop Proceedings: Intimate Ubiquitous Computing, Ubicomp 2003. Available at www.intimateornot.com, 2003.
 
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McCarthy, John, Peter Wright, Jayne Wallace, and Andrew Dearden. The Experience of Enchantment in Human-Computer Interaction. CHI Fringe, 2004.
 
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Penny, Simon. "Embodied cultural agents at the intersection of robotics, cognitive science, and interactive art." In Kerstin Dautenhahn, ed., Socially Intelligent Agents: Papers from the 1997 Fall Symposium, p103-105, Menlo Park, 1997. AAAI Press. Technical Report FS-97-02.
 
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Schoen, D. A., The Reflective Practitioner: How Professionals Think in Action. Basic Books, New York, 1983.
 
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Sengers, Phoebe. Practices for Machine Culture: A Case Study of Integrating Cultural Theory and Artificial Intelligence. Surfaces Volume VIII 1999.
 
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Sengers, Phoebe, Joseph Kaye, Kirsten Boehner, Jeremiah Fairbank, Geri Gay, Eugene Medynskiy, and Susan Wyche. Culturally Embedded Computing. (2004) IEEE Pervasive Computing, Special Issue on Art & Design, 14-21, March-April 2004.
 
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Strong, R. and Gaver, W. Feather, Scent and Shaker: Supporting Simple Intimacy in Videos. In Proceedings of CSCW '96, ACM Press, New York NY 1996, 29--30.

CITED BY  16

Collaborative Colleagues:
Joseph 'Jofish' Kaye: colleagues
Liz Goulding: colleagues