| Shaping experiences in the hunt museum: a design case study |
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Designing Interactive Systems
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Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
table of contents
Cambridge, MA, USA
SESSION: Museums and public displays
table of contents
Pages: 205 - 214
Year of Publication: 2004
ISBN:1-58113-787-7
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Downloads (6 Weeks): 20, Downloads (12 Months): 162, Citation Count: 8
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ABSTRACT
Re-Tracing the Past: exploring objects, stories, mysteries, was an exhibition held at the Hunt Museum, in Limerick, Ireland from 9th--19th June 2003. We attempted to create an exhibition that would be an engaging experience for visitors, that would open avenues for exploration, allow for the collection of visitor opinions,and that would add to the understanding of material already in the Museum,rather than focus on "gee-whiz" technology. Thus our augmented environment completely hid the technology from view. A key objective was to be faithful to the ethos of the Museum, and to produce an exhibition that would stand up to scrutiny by Museum professionals. This design study paper gives a flavour of the exhibition by taking the reader on a tour of the whole design and development cycle-through site pictures, drawings, scenarios, pictures of the exhibition spaces, the interactive components, and visitor comments.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Ciolfi, L. and L. J Bannon, 2002. "Designing Interactive Museum Exhibits: Enhancing visitor curiosity through augmented artefacts", in Bagnara, S., Pozzi, S., Rizzo, A. & Wright, P. (Eds.), Proceedings of ECCE11, European Conference on Cognitive Ergonomics, Catania (Italy) September 2002.
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Fraser, M, Stanton, D., Ng, K.H., Benford, S., O'Malley, C., Bowers, J., Taxen, G., Ferris, K. and J. Hindmarsh, 2003. "Assembling History: Achieving Coherent Experiences with Diverse Technologies", in Kuutti, K. et Al (Eds). "ECSCW2003", London: Kluwer, 2003.
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Hall, T., Ciolfi, L, Hickey, N., Bannon, L., "From hands-on to minds-on: toward the design of interaction and technology to enhance children's learning in a museum", Proceedings of ICLS'02, International Conference of Learning Sciences, Seattle (WA) October 2002.
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Sack, R.D. "Homo Geographicus. A Framework for Action, Awareness and Moral Concern", Baltimore: Johns Hopkins University Press, 1997.
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CITED BY 8
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Jennifer Thom-Santelli , Kirsten Boehner , Geri Gay , Helene Hembrooke, Beyond just the facts: transforming the museum learning experience, CHI '06 extended abstracts on Human factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
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Dan Cosley , Jonathan Baxter , Soyoung Lee , Brian Alson , Saeko Nomura , Phil Adams , Chethan Sarabu , Geri Gay, A tag in the hand: supporting semantic, social, and spatial navigation in museums, Proceedings of the 27th international conference on Human factors in computing systems, April 04-09, 2009, Boston, MA, USA
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Dan Cosley , Joel Lewenstein , Andrew Herman , Jenna Holloway , Jonathan Baxter , Saeko Nomura , Kirsten Boehner , Geri Gay, ArtLinks: fostering social awareness and reflection in museums, Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems, April 05-10, 2008, Florence, Italy
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Christrian Dindler , Peter G. Krogh , Sofie Beck , Liselott Stenfelt , Kaspar Rosengreen Nielsen , Kaj Grønbæk, Peephole experiences: field experiments with mixed reality hydroscopes in a marine center, Proceedings of the 2007 conference on Designing for User eXperiences, November 05-07, 2007, Chicago, Illinois
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Areti Damala , Pierre Cubaud , Anne Bationo , Pascal Houlier , Isabelle Marchal, Bridging the gap between the digital and the physical: design and evaluation of a mobile augmented reality guide for the museum visit, Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts, September 10-12, 2008, Athens, Greece
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Diana Xu , Janet C. Read , Gavin Sim , Barbara McManus, Experience it, draw it, rate it: capture children's experiences with their drawings, Proceedings of the 8th International Conference on Interaction Design and Children, June 03-05, 2009, Como, Italy
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
General Terms:
Design,
Human Factors,
Theory
Keywords:
assembly,
collaborative design,
exhibition design,
experience design,
materiality,
museums,
space and place,
ubiquitous technologies
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