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The calder toolkit: wired and wireless components for rapidly prototyping interactive devices
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Source Designing Interactive Systems archive
Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques table of contents
Cambridge, MA, USA
SESSION: Please touch tangible UIs table of contents
Pages: 167 - 175  
Year of Publication: 2004
ISBN:1-58113-787-7
Authors
Johnny C. Lee  Carnegie Mellon University, Pittsburgh, PA
Daniel Avrahami  Carnegie Mellon University, Pittsburgh, PA
Scott E. Hudson  Carnegie Mellon University, Pittsburgh, PA
Jodi Forlizzi  Carnegie Mellon University, Pittsburgh, PA
Paul H. Dietz  Mitsubishi Electric Research Laboratories, Cambridge, MA
Darren Leigh  Mitsubishi Electric Research Laboratories, Cambridge, MA
Sponsor
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 15,   Downloads (12 Months): 84,   Citation Count: 17
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ABSTRACT

Toolkits and other tools have dramatically reduced the time and technical expertise needed to design and implement graphical user interfaces (GUIs) allowing high-quality, iterative, user-centered design to become a common practice. Unfortunately the generation of functioning prototypes for physical interactive devices as not had similar support -- it still requires substantial time and effort by individuals with highly specialized skills and tools. This creates a divide between a designers' ability to explore form and interactivity of product designs and the ability to iterate on the basis of high fidelity interactive experiences with a functioning prototype. To help overcome this difficulty we have developed the Calder hardware toolkit. Calder is a development environment for rapidly exploring and prototyping functional physical interactive devices. Calder provides a set of reusable small input and output components, and integration into existing interface prototyping environments. These components communicate with a computer using wired and wireless connections. Calder is a tool targeted toward product and interaction designers to aid them in their early design process. In this paper we describe the process of gaining an understanding of the needs and workflow habits of our target users to generate a collection of requirements for such a toolkit. We describe technical challenges imposed by these needs, and the specifics of design and implementation of the toolkit to meet these challenges.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Cagan, J., and Vogel, C., Creating Breakthrough Products: Innovation from Product Planning to Program Approval, Financial Times - Prentice Hall Publishing. 2001.
 
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CITED BY  17

Collaborative Colleagues:
Johnny C. Lee: colleagues
Daniel Avrahami: colleagues
Scott E. Hudson: colleagues
Jodi Forlizzi: colleagues
Paul H. Dietz: colleagues
Darren Leigh: colleagues