| The calder toolkit: wired and wireless components for rapidly prototyping interactive devices |
| Full text |
Pdf
(2.41 MB)
|
| Source
|
Designing Interactive Systems
archive
Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
table of contents
Cambridge, MA, USA
SESSION: Please touch tangible UIs
table of contents
Pages: 167 - 175
Year of Publication: 2004
ISBN:1-58113-787-7
|
|
Authors
|
|
Johnny C. Lee
|
Carnegie Mellon University, Pittsburgh, PA
|
|
Daniel Avrahami
|
Carnegie Mellon University, Pittsburgh, PA
|
|
Scott E. Hudson
|
Carnegie Mellon University, Pittsburgh, PA
|
|
Jodi Forlizzi
|
Carnegie Mellon University, Pittsburgh, PA
|
|
Paul H. Dietz
|
Mitsubishi Electric Research Laboratories, Cambridge, MA
|
|
Darren Leigh
|
Mitsubishi Electric Research Laboratories, Cambridge, MA
|
|
| Sponsor |
|
| Publisher |
|
| Bibliometrics |
Downloads (6 Weeks): 14, Downloads (12 Months): 76, Citation Count: 17
|
|
|
ABSTRACT
Toolkits and other tools have dramatically reduced the time and technical expertise needed to design and implement graphical user interfaces (GUIs) allowing high-quality, iterative, user-centered design to become a common practice. Unfortunately the generation of functioning prototypes for physical interactive devices as not had similar support -- it still requires substantial time and effort by individuals with highly specialized skills and tools. This creates a divide between a designers' ability to explore form and interactivity of product designs and the ability to iterate on the basis of high fidelity interactive experiences with a functioning prototype. To help overcome this difficulty we have developed the Calder hardware toolkit. Calder is a development environment for rapidly exploring and prototyping functional physical interactive devices. Calder provides a set of reusable small input and output components, and integration into existing interface prototyping environments. These components communicate with a computer using wired and wireless connections. Calder is a tool targeted toward product and interaction designers to aid them in their early design process. In this paper we describe the process of gaining an understanding of the needs and workflow habits of our target users to generate a collection of requirements for such a toolkit. We describe technical challenges imposed by these needs, and the specifics of design and implementation of the toolkit to meet these challenges.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
 |
1
|
Daniel Avrahami , Scott E. Hudson, Forming interactivity: a tool for rapid prototyping of physical interactive products, Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, June 25-28, 2002, London, England
[doi> 10.1145/778712.778735]
|
 |
2
|
Brian P. Bailey , Joseph A. Konstan, Are informal tools better?: comparing DEMAIS, pencil and paper, and authorware for early multimedia design, Proceedings of the SIGCHI conference on Human factors in computing systems, April 05-10, 2003, Ft. Lauderdale, Florida, USA
[doi> 10.1145/642611.642666]
|
 |
3
|
Rafael Ballagas , Meredith Ringel , Maureen Stone , Jan Borchers, iStuff: a physical user interface toolkit for ubiquitous computing environments, Proceedings of the SIGCHI conference on Human factors in computing systems, April 05-10, 2003, Ft. Lauderdale, Florida, USA
[doi> 10.1145/642611.642705]
|
 |
4
|
W. Buxton , M. R. Lamb , D. Sherman , K. C. Smith, Towards a comprehensive user interface management system, Proceedings of the 10th annual conference on Computer graphics and interactive techniques, p.35-42, July 25-29, 1983, Detroit, Michigan, United States
|
| |
5
|
Cagan, J., and Vogel, C., Creating Breakthrough Products: Innovation from Product Planning to Program Approval, Financial Times - Prentice Hall Publishing. 2001.
|
| |
6
|
Dietz, P.H.; Leigh, D.L.; Yerazunis, W.S., "Wireless Liquid Level Sensing for Restaurant Applications", IEEE Sensors, pp. 715--20, June 2002.
|
 |
7
|
|
 |
8
|
|
| |
9
|
|
| |
10
|
|
| |
11
|
Linx Technologies, "Modulation Techniques for low-cost RF Data Links." Application Notes: AN-00130, 1997.
|
 |
12
|
James Lin , Mark W. Newman , Jason I. Hong , James A. Landay, DENIM: finding a tighter fit between tools and practice for Web site design, Proceedings of the SIGCHI conference on Human factors in computing systems, p.510-517, April 01-06, 2000, The Hague, The Netherlands
[doi> 10.1145/332040.332486]
|
| |
13
|
|
 |
14
|
|
| |
15
|
|
| |
16
|
Reed, D.G. (ed). The ARRL Handbook For Radio Amateurs, 79th ed. Chapter 20. The American Radio Relay League, Inc. 2001
|
 |
17
|
|
 |
18
|
|
| |
19
|
Ulrich, K., Eppinger, S., Product Design and Development. Princeton, NJ: McGraw Hill Higher Education, 1999.
|
CITED BY 17
|
|
|
|
|
|
|
|
Steven Dow , T. Scott Saponas , Yang Li , James A. Landay, External representations in ubiquitous computing design and the implications for design tools, Proceedings of the 6th ACM conference on Designing Interactive systems, June 26-28, 2006, University Park, PA, USA
|
|
|
|
|
|
Björn Hartmann , Scott R. Klemmer , Michael Bernstein , Leith Abdulla , Brandon Burr , Avi Robinson-Mosher , Jennifer Gee, Reflective physical prototyping through integrated design, test, and analysis, Proceedings of the 19th annual ACM symposium on User interface software and technology, October 15-18, 2006, Montreux, Switzerland
|
|
|
|
|
|
|
|
|
|
|
|
Youn-kyung Lim , Apurva Pangam , Subashini Periyasami , Shweta Aneja, Comparative analysis of high- and low-fidelity prototypes for more valid usability evaluations of mobile devices, Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles, p.291-300, October 14-18, 2006, Oslo, Norway
|
|
|
|
|
|
|
|
|
|
|
|
Rafael Ballagas , Faraz Memon , Rene Reiners , Jan Borchers, iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing, Proceedings of the SIGCHI conference on Human factors in computing systems, April 28-May 03, 2007, San Jose, California, USA
|
|
|
|
|
|
|
|
|
Rajesh Sankaran , Brygg Ullmer , Jagannathan Ramanujam , Karun Kallakuri , Srikanth Jandhyala , Cornelius Toole , Christopher Laan, Decoupling interaction hardware design using libraries of reusable electronics, Proceedings of the 3rd International Conference on Tangible and Embedded Interaction, February 16-18, 2009, Cambridge, United Kingdom
|
|
|
|
|