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Vision-realistic rendering: simulation of the scanned foveal image from wavefront data of human subjects
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Source Applied Perception in Graphics and Visualization; Vol. 73 archive
Proceedings of the 1st Symposium on Applied perception in graphics and visualization table of contents
Los Angeles, California
SESSION: Rendering I table of contents
Pages: 73 - 81  
Year of Publication: 2004
ISBN:1-58113-914-4
Author
Brian A. Barsky  University of California, Berkeley, California
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

We introduce the concept of vision-realistic rendering -- the computer generation of synthetic images that incorporate the characteristics of a particular individual's entire optical system. Specifically, this paper develops a method for simulating the scanned foveal image from wavefront data of actual human subjects, and demonstrates those methods on sample images.First, a subject's optical system is measured by a Shack-Hartmann wavefront aberrometry device. This device outputs a measured wavefront which is sampled to calculate an object space point spread function (OSPSF). The OSPSF is then used to blur input images. This blurring is accomplished by creating a set of depth images, convolving them with the OSPSF, and finally compositing to form a vision-realistic rendered image.Applications of vision-realistic rendering in computer graphics as well as in optometry and ophthalmology are discussed.


REFERENCES

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