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The effects of head-mounted display mechanics on distance judgments in virtual environments
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Source Applied Perception in Graphics and Visualization; Vol. 73 archive
Proceedings of the 1st Symposium on Applied perception in graphics and visualization table of contents
Los Angeles, California
SESSION: Virtual environments II table of contents
Pages: 35 - 38  
Year of Publication: 2004
ISBN:1-58113-914-4
Authors
Peter Willemsen  University of Utah
Mark B. Colton  University of Utah
Sarah H. Creem-Regehr  University of Utah
William B. Thompson  University of Utah
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 11,   Downloads (12 Months): 62,   Citation Count: 22
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ABSTRACT

In virtual environments that use head-mounted displays (HMD), distance judgments to targets on the ground are compressed, at least when indicated through visually-directed walking tasks. The same tasks performed in the real world yield veridical results over distances ranging from 2m to 25m. This paper describes experiments aimed at determining if mechanical aspects of HMDs such as mass and moments of inertia are responsible for the apparent distortion of distance. Our results indicate that the mechanical aspects of HMDs cannot explain the full magnitude of distance underestimation seen in HMD-based virtual environments, though they may account for a portion of the effect.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  22

Collaborative Colleagues:
Peter Willemsen: colleagues
Mark B. Colton: colleagues
Sarah H. Creem-Regehr: colleagues
William B. Thompson: colleagues