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ABSTRACT
People recalibrate, or adjust, their actions as environmental conditions change. For example, people can easily recalibrate to walking outside on a windy day. Locomotive recalibration, such as walking or turning, has already been investigated in several real world experiments. However, there has been little research of locomotive recalibration in immersive virtual environments (IVEs). This work describes a series of experiments that were created to determine if and how people recalibrate to different rates of rotation in IVEs. The experiments were designed after real world experiments conducted by Pick, Rieser, Wagner and Garing [1999]. The results of our experiments show that people do recalibrate to virtual environments in a way that is similar to the way they recalibrate in the real world. In addition, these results verify that IVEs can be an alternative way to conduct traditional real world perception experiments.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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PICK, JR., H. L., RIESER, J. J., WAGNER, D., AND GARING, A. E. 1999. The recalibration of rotational locomotion. Journal of Experimental Psychology 25, 5, 1179--1188.
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CITED BY 4
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Betsy Williams , Gayathri Narasimham , Tim P. McNamara , Thomas H. Carr , John J. Rieser , Bobby Bodenheimer, Updating orientation in large virtual environments using scaled translational gain, Proceedings of the 3rd symposium on Applied perception in graphics and visualization, July 28-29, 2006, Boston, Massachusetts
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Betsy Williams , Gayathri Narasimham , Bjoern Rump , Timothy P. McNamara , Thomas H. Carr , John Rieser , Bobby Bodenheimer, Exploring large virtual environments with an HMD when physical space is limited, Proceedings of the 4th symposium on Applied perception in graphics and visualization, July 25-27, 2007, Tubingen, Germany
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