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Toward the merging of real and virtual spaces
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Communications of the ACM archive
Volume 47 ,  Issue 8  (August 2004) table of contents
Interactive immersion in 3D graphics
SPECIAL ISSUE: Interactive immersion in 3D graphics table of contents
Pages: 48 - 53  
Year of Publication: 2004
ISSN:0001-0782
Author
Benjamin C. Lok  University of Florida in Gainesville
Publisher
ACM  New York, NY, USA
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ABSTRACT

In hybrid environments, where real and virtual overlap, participants naturally see, touch, and manipulate the object at hand.


REFERENCES

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Ehmann, S. and Lin, M. Accurate proximity queries between convex polyhedra by multi-level Voronoi marching. In Proceedings of the International Conference on Intelligent Robots and Systems (Takamatsu, Japan, Oct. 31--Nov. 5, 2000).
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Garcia-Palacios, A., Hoffman, H., Carlin, A., Furness, T., and Botella-Arbona, C. Virtual reality in the treatment of spider phobia: A controlled study. Behav. Res. Ther. 40, 9 (2002), 983--993.
 
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