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ABSTRACT
In hybrid environments, where real and virtual overlap, participants naturally see, touch, and manipulate the object at hand.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 2
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John Quarles , Samsun Lampotang , Ira Fischler , Paul Fishwick , Benjamin Lok, Technical Section: Scaffolded learning with mixed reality, Computers and Graphics, v.33 n.1, p.34-46, February, 2009
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