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Designing cranial implants in a haptic augmented reality environment
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Communications of the ACM archive
Volume 47 ,  Issue 8  (August 2004) table of contents
Interactive immersion in 3D graphics
SPECIAL ISSUE: Interactive immersion in 3D graphics table of contents
Pages: 32 - 38  
Year of Publication: 2004
ISSN:0001-0782
Authors
Chris Scharver  Electronic Visualization Laboratory
Ray Evenhouse  University of Illinois at Chicago
Andrew Johnson  University of Illinois at Chicago
Jason Leigh  University of Illinois at Chicago
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 3,   Downloads (12 Months): 79,   Citation Count: 1
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ABSTRACT

Medical sculptors and neurosurgeons create virtual 3D cranial models based on patient CT data superimposed over their hands as if they were sculpting physical models.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Azuma, R. A survey of augmented reality. Presence: Teleoperators and Virtual Environments 6, 4 (Aug. 1997), 355--385.
 
2
Burgert, O., Seifert, S., Salb, T., Gockel, T., Dillmann, R., Hassfeld, S., and Mühling, J. A VR-system supporting symmetry related cranio-maxillo-facial surgery. In Proceedings of Medicine Meets Virtual Reality (Newport Beach, CA). IOS Press, Amsterdam, The Netherlands, 2003, 33--35.
 
3
Deisinger, J., Blach, R., Wesche, G., Breining, R., and Simon, A. Towards immersive modeling - Challenges and recommendations: A workshop analyzing the needs of designers. In Proceedings of the Eurographics Workshop on Virtual Environments (Amsterdam, The Netherlands, June, 2000.
 
4
Dujovney, M., Evenhouse, R., Agner, C., Charbel, L., Sadler, L., and McConathy, D. Performed prosthesis from computer tomography data: Repair of large calvarial defects. In Calvarial and Dural Reconstruction, S. Rengachary and E. Benzel, Eds. American Association of Neurological Surgeons, Park Ridge, IL, 1999, 77--88.
 
5
Johnson, A., Sandin, D., Dawe, G., DeFanti, T., Pape, D., Qiu, Z., Thongrong, S., and Plepys, D. Developing the PARIS: Using the CAVE to prototype a new VR display. In Proceedings of the ACM Symposium on Immersive Projection Technology (Ames, IA, 2000).
 
6
Kling-Petersen, T. and Rydmark, M. Modeling and modification of medical 3D objects: The benefits of using a haptic modeling tool. In Proceedings of Medicine Meets Virtual Reality (Newport Beach, CA, 2000).
 
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Taha, F., Testelin, S., Lengele, B., and Boscherini, D. Case study: Modeling and design of a custom-made cranium implant for large skull reconstruction before a tumor removal. Materialise Medical, Leuven, Belgium, 2001; www.materialise.com/medical-rpmodels/ casestudies_all_ENG.html.
 
11
Vallino, J. and Brown, C. Haptics in augmented reality. In Proceedings of the IEEE International Conference on Multimedia Computing and Systems (Florence, Italy, 1999), 91--95.


Collaborative Colleagues:
Chris Scharver: colleagues
Ray Evenhouse: colleagues
Andrew Johnson: colleagues
Jason Leigh: colleagues