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ABSTRACT
Shadows add a level of realism to a rendered image. Moreover, they are used as visual clues to determine spacial relationships and real-time shadows will gain importance in current real-time computer graphics applications for this reason. Twenty-five years ago, Crow published the shadow volume approach for determining shadowed regions of a scene. In this paper we present a modified real-time shadow volume algorithm that can be used in an Augmented/Mixed Reality application. Finally, the proposed concepts provide a novel sense of visual output of an AR application.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 10
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Katrien Jacobs , Jean-Daniel Nahmias , Cameron Angus , Alex Reche , Celine Loscos , Anthony Steed, Automatic generation of consistent shadows for augmented reality, Proceedings of the 2005 conference on Graphics interface, May 09-11, 2005, Victoria, British Columbia
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Michael Glueck , Keenan Crane , Sean Anderson , Andres Rutnik , Azam Khan, Multiscale 3D reference visualization, Proceedings of the 2009 symposium on Interactive 3D graphics and games, February 27-March 01, 2009, Boston, Massachusetts
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