ACM Home Page
Please provide us with feedback. Feedback
Digital Library logoTake a look at the new version of this page: [ beta version ]. Tell us what you think.
A real-time shadow approach for an augmented reality application using shadow volumes
Full text PdfPdf (1.23 MB)
Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
Osaka, Japan
SESSION: Real-time rendering table of contents
Pages: 56 - 65  
Year of Publication: 2003
ISBN:1-58113-569-6
Authors
Michael Haller  Upper Austria University of Applied Sciences, Hagenberg, Austria
Stephan Drab  Upper Austria University of Applied Sciences, Hagenberg, Austria
Werner Hartmann  JK University of Linz, Linz, Austria
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 5,   Downloads (12 Months): 73,   Citation Count: 10
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1008653.1008665
What is a DOI?

ABSTRACT

Shadows add a level of realism to a rendered image. Moreover, they are used as visual clues to determine spacial relationships and real-time shadows will gain importance in current real-time computer graphics applications for this reason. Twenty-five years ago, Crow published the shadow volume approach for determining shadowed regions of a scene. In this paper we present a modified real-time shadow volume algorithm that can be used in an Augmented/Mixed Reality application. Finally, the proposed concepts provide a novel sense of visual output of an AR application.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

1
 
2
P. E. Debevec. Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-Based Graphics with Global Illumination and High Dynamic Range Photography. pages 189--198, July 1998.
 
3
DigiBen. GameTutorials, URL: http://www.gametutorials.com/TermsOfUse.htm, 2001.
 
4
C. Everitt and M. J. Kilgard. Practical and Robust Stenciled Shadow Volumes Hardware-Accelerated Rendering. nVIDIA Corporation, March 2002.
 
5
 
6
T. Heidmann. Real shadows, real time. Iris Universe, (18):23--31, 1991.
 
7
 
8
A. Katayama, Y. Sakagawa, and H. Tamura. A method of shading and shadowing in image-based rendering. In Int. Conference on Image Process, volume 3, pages 26--30. IEEE, 1998.
 
9
H. Kato, M. Billinghurst, B. Blanding, and R. May. ARToolKit. 1999.
 
10
D. Kirk. CG Toolkit, User's Manual. nVIDIA Corporation, Santa Clara, CA, 2002.
11
 
12
C. Loscos, M.-C. Frasson, G. Drettakis, B. Walter, X. Granier, and P. Poulin. Interactive virtual relighting and remodeling of real scenes. In D. Lischinski and G. Larson, editors, Rendering techniques '99 (Proceedings of the 10th Eurographics Workshop on Rendering), volume 10, pages 235--246, New York, NY, Jun 1999. Springer-Verlag/Wien.
13
 
14
T. A. Moeller and E. Haines. Real-Time Rendering. A K Peters, Natick, Massachusetts, 2002.
 
15
 
16
T. Naemura, T. Nitta, A. Mimura, and H. Harashima. Virtual shadows in mixed reality environment using flashlight-like devices. Trans. Virtual Reality Society of Japan, 7(2):227--237, 2002.
 
17
U. Neumann, S. You, Y. Cho, J. Lee, and J. Park. Augmented reality tracking in natural environments, 1999.
 
18
K. Nishino, Y. Sato, and K. Ikeuchi. Appearance compression and synthesis based on 3d model for mixed reality. In Proceedings of IEEE ICCV'99, volume 1, pages 38 -- 45, September 1999.
 
19
K. Nishino, Y. Sato, and K. Ikeuchi. Eigen-texture method: appearance compression based on 3d model. In Proceedings of IEEE Conference on Computer Vision and Pattern Recognition (CVPR'99), volume 1, pages 618 -- 624, June 1999.
 
20
 
21
S. Roettger, A. Irion, and T. Ertl. Shadow Volumes Revisited. In Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'02), pages 373--379, 2002.
22

CITED BY  10

Collaborative Colleagues:
Michael Haller: colleagues
Stephan Drab: colleagues
Werner Hartmann: colleagues