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Real-time rendering of woven clothes
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Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
Osaka, Japan
SESSION: Real-time rendering table of contents
Pages: 41 - 47  
Year of Publication: 2003
ISBN:1-58113-569-6
Authors
Neeharika Adabala  MIRALab-University of Geneva, Geneve, Switzerland
Nadia Magnenat-Thalmann  MIRALab-University of Geneva, Geneve, Switzerland
Guangzheng Fei  Chinese Academy of Sciences
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

Virtual environments containing humans moving and performing actions in real time are ubiquitous in computer graphics applications. Such characters are often clothed in woven fabrics. This paper presents a technique for visualizing woven clothes in real time, while optimizing the realistic appearance. The proposed approach supports rendering of complex weave patterns by adopting Weaving Information File (WIF), a standard from textile Computer Aided Design (CAD) for representing the grammar of weaving. We develop a realistic rendering scheme by combining the grammar representation obtained from the WIF with a procedural thread texture, a suitable cloth Bi-directional Reflectance Distribution Function (BRDF) and horizon maps. We employ the multi-texturing approach to meet the real time constraint. Thus our approach to visualizing woven clothes begins from weaving grammar specifications and converts them into textures that can be applied on clothes. We demonstrate the versatility of the proposed approach with examples.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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F. Cordier and N. Magnenat-Thalmann, 2002. Real time animation of dresses virtual human. In EUROGRAPHICS 2002, Computer Graphics Forum, Blackwell Publishing, vol. 21, 327--336.
 
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F. Drago and N. Chiba, Procedural Simulation of Interwoven Structures In Advances in Modelling, Animation and Rendering, pp. 123--138, 2002
 
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Glassner A. 2003. Digital Weaving, Part 2. In IEEE Computer Graphics and Applications, IEEE Press, Vol 23, No. 1, 77--90.
 
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J. Kautz and M. McCool Interactive Rendering with Arbitrary BRDFs using Separable Approximations, Eurographics Workshop on Rendering 1999, pp. 255--268.
 
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R. Nielsen, R. Keates, R. Sinkler et. al. Weaving Information File, Version 1.1. http://www.mhsoft.com/wif/wif.html 1997.
 
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H. Zhong, Y. Xu, B Guo and H. Shum, Realistic and Efficeint Rendering of Free-Form Knitwear, Journal of Visualization and Computer Animation, Special Isuue on Cloth Simulation, 2000.

Collaborative Colleagues:
Neeharika Adabala: colleagues
Nadia Magnenat-Thalmann: colleagues
Guangzheng Fei: colleagues