|
ABSTRACT
Virtual environments containing humans moving and performing actions in real time are ubiquitous in computer graphics applications. Such characters are often clothed in woven fabrics. This paper presents a technique for visualizing woven clothes in real time, while optimizing the realistic appearance. The proposed approach supports rendering of complex weave patterns by adopting Weaving Information File (WIF), a standard from textile Computer Aided Design (CAD) for representing the grammar of weaving. We develop a realistic rendering scheme by combining the grammar representation obtained from the WIF with a procedural thread texture, a suitable cloth Bi-directional Reflectance Distribution Function (BRDF) and horizon maps. We employ the multi-texturing approach to meet the real time constraint. Thus our approach to visualizing woven clothes begins from weaving grammar specifications and converts them into textures that can be applied on clothes. We demonstrate the versatility of the proposed approach with examples.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
|
| |
2
|
|
 |
3
|
|
| |
4
|
F. Cordier and N. Magnenat-Thalmann, 2002. Real time animation of dresses virtual human. In EUROGRAPHICS 2002, Computer Graphics Forum, Blackwell Publishing, vol. 21, 327--336.
|
| |
5
|
|
| |
6
|
F. Drago and N. Chiba, Procedural Simulation of Interwoven Structures In Advances in Modelling, Animation and Rendering, pp. 123--138, 2002
|
| |
7
|
|
| |
8
|
Glassner A. 2003. Digital Weaving, Part 2. In IEEE Computer Graphics and Applications, IEEE Press, Vol 23, No. 1, 77--90.
|
| |
9
|
|
| |
10
|
|
| |
11
|
|
| |
12
|
J. Kautz and M. McCool Interactive Rendering with Arbitrary BRDFs using Separable Approximations, Eurographics Workshop on Rendering 1999, pp. 255--268.
|
| |
13
|
R. Nielsen, R. Keates, R. Sinkler et. al. Weaving Information File, Version 1.1. http://www.mhsoft.com/wif/wif.html 1997.
|
| |
14
|
|
| |
15
|
|
 |
16
|
|
 |
17
|
Ying-Qing Xu , Yanyun Chen , Stephen Lin , Hua Zhong , Enhua Wu , Baining Guo , Heung-Yeung Shum, Photorealistic rendering of knitwear using the lumislice, Proceedings of the 28th annual conference on Computer graphics and interactive techniques, p.391-398, August 2001
[doi> 10.1145/383259.383303]
|
| |
18
|
|
| |
19
|
H. Zhong, Y. Xu, B Guo and H. Shum, Realistic and Efficeint Rendering of Free-Form Knitwear, Journal of Visualization and Computer Animation, Special Isuue on Cloth Simulation, 2000.
|
CITED BY 3
|
|
|
|
|
Wan-Chun Ma , Sung-Hsiang Chao , Yu-Ting Tseng , Yung-Yu Chuang , Chun-Fa Chang , Bing-Yu Chen , Ming Ouhyoung, Level-of-detail representation of bidirectional texture functions for real-time rendering, Proceedings of the 2005 symposium on Interactive 3D graphics and games, April 03-06, 2005, Washington, District of Columbia
|
|
|
|
|