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Age of computers: game-based teaching of computer fundamentals
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Source Annual Joint Conference Integrating Technology into Computer Science Education archive
Proceedings of the 9th annual SIGCSE conference on Innovation and technology in computer science education table of contents
Leeds, United Kingdom
SESSION: Teaching elementary topics table of contents
Pages: 107 - 111  
Year of Publication: 2004
ISBN:1-58113-836-9
Also published in ...
Authors
Lasse Natvig  Norwegian University of Science and Technology (NTNU), Trondheim, NORWAY
Steinar Line  Norwegian University of Science and Technology (NTNU), Trondheim, NORWAY
Sponsors
ACM: Association for Computing Machinery
SIGCSE: ACM Special Interest Group on Computer Science Education
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 11,   Downloads (12 Months): 82,   Citation Count: 3
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ABSTRACT

Age of Computers (AoC) is a new approach to the learning activities that supplements the auditorium lectures in a computer fundamentals course with 250 students. It is a computer game that presents the students a diverse set of problems from the course topics linked to computer history. It is implemented as set of dynamic web pages retrieved from a database. A prototype was used in 2003, and the feedback is positive and a strong motivation for continuing the project. The paper describes AoC, its use and implementation.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Age of Empires II: The Age of Kings. http://www.microsoft.com/games/age2/
 
2
ASP NET. http://msdn.microsoft.com/vcsharp/
 
3
FIE-03 - Workshop on Using History to Teach Computing. ASEE/IEEE Frontiers in Education Conf., Nov. 2003.
 
4
JAVA. http://java.sun.com/
 
5
MySQL. http://www.mysql.com
 
6
 
7
PHP. http://www.php.net
 
8
Stallings, William. Computer Organization & Architecture, 6th edition, Prentice Hall, 2003.
 
9
Ågren, Ola. Virtual Machines as an Aid in Teaching Computer Concepts. In Workshop on Computer Architecture Education 2000. See http://www.cs.umu.se/~ola/Dark


Collaborative Colleagues:
Lasse Natvig: colleagues
Steinar Line: colleagues