| The effects of latency on online madden NFL football |
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International Workshop on Network and Operating System Support for Digital Audio and Video
archive
Proceedings of the 14th international workshop on Network and operating systems support for digital audio and video
table of contents
Cork, Ireland
Pages: 146 - 151
Year of Publication: 2004
ISBN:1-58113-801-6
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Downloads (6 Weeks): 7, Downloads (12 Months): 69, Citation Count: 8
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ABSTRACT
With growth in interactive network games comes increased importance in a better understanding of the effects of latency on game performance. While previous work has measured the effects of latency on first-person shooters and real-time strategy games, there has been no systematic investigation of the effects of latency on sports games. In this work, we study the effects of latency on online Madden NFL football, one of the most popular online sports games, through a series of carefully designed experiments in which we systematically control latency between players. Our experiments illustrate the mechanisms Madden NFL uses to compensate for latency. Our user studies show there is little impact from latency on user performance in Madden NFL over typical low Internet latencies. However, for latencies higher than 500 ms, there is a significant impact on user performance, degrading performance by almost 30%. Our network measurements show periodic data rates during game-play with significant command aggregation at higher latencies.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 8
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Patrick Verkaik , Dan Pei , Tom Scholl , Aman Shaikh , Alex C. Snoeren , Jacobus E. van der Merwe, Wresting control from BGP: scalable fine-grained route control, 2007 USENIX Annual Technical Conference on Proceedings of the USENIX Annual Technical Conference, p.1-14, June 17-22, 2007, Santa Clara, CA
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