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Using home networks to create atmospheres in the home: technology push or (latent) user need?
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Source ACM International Conference Proceeding Series; Vol. 65 archive
Proceedings of the conference on Dutch directions in HCI table of contents
Amsterdam, Holland
SESSION: Enabling technologies table of contents
Page: 7  
Year of Publication: 2004
ISBN:1-58113-944-6
Authors
L. L. M. L. Kuiper-Hoyng  TNO Telecom, Delft, Netherlands
J. W. F. Beusmans  Delft University of Technology, Delft, Netherlands
Sponsors
: Océ-Technologies
: Atos Origin Technical Automation
: Glacimonto
: Macromedia
: SIGCHI.NL
: IOP-MMI
: Hogeschool van Amsterdam Interactive Media
: Noldus Information Technology
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 6,   Downloads (12 Months): 37,   Citation Count: 3
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ABSTRACT

The Atmosphere Controller is an implementation of home networking technology that could make life at home a totally new experience. An atmosphere is created by combining light (intensity and colour), music and wallpaper projection. To find out if is this type of experience fits into everyday life of people, we studied the current experience of creating atmospheres by conducting interviews and probes studies in people's homes [5]. The same people were later invited to test the application in a Lab environment. Although the lab tests showed that the Atmosphere controller offers a positive sensorial experience further research should be conducted in a more realistic setting.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Residential Gateway Environment project description. Available at: <u>http://www.rge.brabantbreedband.nl</u> (the project)
 
2
Residential Gateway Environment, Deliverable 6.3: Basic Atmosphere Controller, Enhanciong the living room experience, <u>http://www.rge.brabantbreedband.nl,</u> (deliverables; webpad-based user interface), dec 2003
 
3
Pine, B. J. and Gilmore, J. H. The Experience Economy: Work is Theatre and Every Business a Stage. Harvard Business School Press, Boston, 1999.
 
4
Hull, R., Reid, J., Kidd, A., Experience Design in Ubiquitous Computing. Client and media Systems Laboratory, HP Laborataries Bristol, May 2002.
5
 
6
M. Steen, N. de Koning, L. Hoyng, The 'wow' experience -- Conceptual model and tools for creating and measuring the emotional added value of ICT. COST 269 conference, Helsinki, 2003.


Collaborative Colleagues:
L. L. M. L. Kuiper-Hoyng: colleagues
J. W. F. Beusmans: colleagues