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A table tennis game for three players
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Source OZCHI; Vol. 206 archive
Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments table of contents
Sydney, Australia
SESSION: Short papers: play table of contents
Pages: 321 - 324  
Year of Publication: 2006
ISBN:1-59593-545-2
Authors
Florian 'Floyd' Mueller  The University of Melbourne, Parkville, Australia
Martin Gibbs  The University of Melbourne, Parkville, Australia
Sponsors
: The Performance Technologies Group
: The Hiser Group
: Google Inc.
Publisher
ACM  New York, NY, USA
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ABSTRACT

Table tennis is a game that can provide healthy exercise and is also a social pastime for players of all ages across the world. However, players have to be collocated to play, and three players cannot usually play at the same time in fair or equitable manner. We have developed a networked table tennis like game called Table Tennis for Three (TTT). TTT is a game played with bat and ball by three people on three physically separated table tennis tables. The players of TTT can interact with one another through the use of augmented virtuality - the augmentation of virtual systems with elements of physical game play. TTT uses the physicality of table tennis combined with the communicative media typically associated with videoconferencing. TTT has been developed with the aim of achieving similar benefits to those of co-located table tennis such as exercise, enjoyment and bringing people together to socialize.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Florian 'Floyd' Mueller: colleagues
Martin Gibbs: colleagues