| A table tennis game for three players |
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OZCHI; Vol. 206
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Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
table of contents
Sydney, Australia
SESSION: Short papers: play
table of contents
Pages: 321 - 324
Year of Publication: 2006
ISBN:1-59593-545-2
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| Bibliometrics |
Downloads (6 Weeks): 4, Downloads (12 Months): 54, Citation Count: 2
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ABSTRACT
Table tennis is a game that can provide healthy exercise and is also a social pastime for players of all ages across the world. However, players have to be collocated to play, and three players cannot usually play at the same time in fair or equitable manner. We have developed a networked table tennis like game called Table Tennis for Three (TTT). TTT is a game played with bat and ball by three people on three physically separated table tennis tables. The players of TTT can interact with one another through the use of augmented virtuality - the augmentation of virtual systems with elements of physical game play. TTT uses the physicality of table tennis combined with the communicative media typically associated with videoconferencing. TTT has been developed with the aim of achieving similar benefits to those of co-located table tennis such as exercise, enjoyment and bringing people together to socialize.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Keywords:
augmented reality,
augmented virtuality,
exertion interface,
physical interaction,
ping-pong,
social interaction,
sports,
table tennis,
tangible interface
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