| The rendering architecture of the DN10000VS |
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International Conference on Computer Graphics and Interactive Techniques
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Proceedings of the 17th annual conference on Computer graphics and interactive techniques
table of contents
Dallas, TX, USA
Pages: 299 - 307
Year of Publication: 1990
ISBN:0-89791-344-2
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Authors
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David Kirk
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Apollo Systems Division of Hewlett-Packard, 300 Apollo Drive, Chelmsford, MA and California Institute of Technology, Computer Science 256-80, Pasadena, CA
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Douglas Voorhies
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Apollo Systems Division of Hewlett-Packard, 300 Apollo Drive, Chelmsford, MA
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| Bibliometrics |
Downloads (6 Weeks): 3, Downloads (12 Months): 19, Citation Count: 14
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ABSTRACT
The Appollo DN10000VS treats graphics as an integral part of the system architecture. Graphics requirements influence the entire system design. All floating-point computations for graphics are performed by the CPU(s), while rasterizing is handled by simplified hardware having no microcode. We decided to support alpha buffering, quadratic interpolation, and texture mapping directly in hardware. This partitioning reduces the cost of a high-end workstation, without sacrificing high rendering quality and performance. This paper describes some of the design trade-offs which led to the final system design.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Apollo Computer, "Series 10000 Technical Reference Library:. Volume 1 - Processors and Instruction Set," Order No. 0011720-A00, Apollo Computer Inc. 1988.
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Nader Gharachorloo , Satish Gupta , Erden Hokenek , Peruvemba Balasubramanian , Bill Bogholtz , Christian Mathieu , Christos Zoulas, Subanosecond pixel rendering with million transistor chips, ACM SIGGRAPH Computer Graphics, v.22 n.4, p.41-49, Aug. 1988
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Kirk, David, O. Lathrop, D. Voorhies, U. S. Patent Application for, "Quadratic interpolation for Shaded Image Generation," U. S. Serial No. 077,202.
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Lindgren, Terence, "Principles Guiding Line Generation and their Application to Start and End Rule Selection for Vector Drawing", Private Communications, 1988
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CITED BY 14
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Clifford M. Stein , Barry G. Becker , Nelson L. Max, Sorting and hardware assisted rendering for volume visualization, Proceedings of the 1994 symposium on Volume visualization, p.83-89, October 17-18, 1994, Tysons Corner, Virginia, United States
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Masatoshi Kameyama , Yoshiyuki Kato , Hitoshi Fujimoto , Hiroyasu Negishi , Yukio Kodama , Yoshitsugu Inoue , Hiroyuki Kawai, 3D graphics LSI core for mobile phone "Z3D", Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware, July 26-27, 2003, San Diego, California
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