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Rapid controlled movement through a virtual 3D workspace
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 17th annual conference on Computer graphics and interactive techniques table of contents
Dallas, TX, USA
Pages: 171 - 176  
Year of Publication: 1990
ISBN:0-89791-344-2
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Authors
Jock D. Mackinlay  Xerox Palo Alto Research Center
Stuart K. Card  Xerox Palo Alto Research Center
George G. Robertson  Xerox Palo Alto Research Center
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 10,   Downloads (12 Months): 105,   Citation Count: 82
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ABSTRACT

Computer graphics hardware supporting real-time interactive 3D animation has the potential to support effective user interfaces by enabling virtual 3D workspaces. However, this potential requires development of viewpoint movement techniques that support rapid and controlled movement through workspaces. Rapid movement through large distances avoids wasted work time; controlled movement near target objects allows the user to examine and interact with objects in the workspace. Current techniques for viewpoint movement typically use high velocities to cover distances rapidly, but high velocities are hard to control near objects. This paper describes a new technique for targeted viewpoint movement that solves this problem. The key idea is to have the user indicate a point of interest (target) on a 3D object and use the distance to this target to move the viewpoint logarithmically, by moving the same relative percentage of distance to the target on every animation cycle. the result is rapid motion over distances that slows as the viewpoint approaches the target object. The technique can be used with 2D and multidimensional input devices. We also extend the technique to move objects in the workspace.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Fairchild, Kim M., Steven E. Poltrock, and George W. Furnas. Semnet: three-dimensional graphic representations of large knowledge bases. In Cognitive science and its applications for human-computer interaction, Guindon, R. (ed), Lawrence Erlbaum, 1988.
 
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Mackinlay, Jock D., Stuart K. Card, and George G. Robertson. A semantic analysis of the design space of input devices. Human-Computer Interaction, to appear in vol. 5, 1990.
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Pew, R. W. Human perceptual-motor performance. In Human Information Processing: Tutorials in Performance and Cognition, Kantowitz, B. H. (ed), Lawrence Erlbaum, 1974, 1-40.
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CITED BY  82
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Collaborative Colleagues:
Jock D. Mackinlay: colleagues
Stuart K. Card: colleagues
George G. Robertson: colleagues

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