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ABSTRACT
We present a rendering method designed to provide accurate, general simulation of global illumination for realistic image synthesis. Separating surface interaction into diffuse plus specular, we compute the specular component on the fly, as in ray tracing, and store the diffuse component (the radiosity) for later-reuse, similar to a radiosity algorithm. Radiosities are stored in adaptive radiosity textures (rexes)1 that record the pattern of light and shadow on every diffuse surface in the scene. They adaptively subdivide themselves to the appropriate level of detail for the picture being made, resolving sharp shadow edges automatically.We use a three-pass, bidirectional ray tracing algorithm that traces rays from both the lights and the eye. The "size pass" records visibility information on diffuse surfaces; the "light pass" progressively traces rays from lights and bright surfaces to deposit photons on diffuse surfaces to construct the radiosity textures; and the "eye pass" traces rays from the eye, collecting light from diffuse surfaces to make a picture.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 41
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Rui Bastos , Michael Goslin , Hansong Zhang, Efficient radiosity rendering using textures and bicubic reconstruction, Proceedings of the 1997 symposium on Interactive 3D graphics, p.71-ff., April 27-30, 1997, Providence, Rhode Island, United States
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T. Tawara , K. Myszkowski , K. Dmitriev , V. Havran , C. Damez , H.-P. Seidel, Exploiting temporal coherence in global illumination, Proceedings of the 20th spring conference on Computer graphics, April 22-24, 2004, Budmerice, Slovakia
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David Zareski , Bretton Wade , Philip Hubbard , Peter Shirley, Efficient parallel global illumination using density estimation, Proceedings of the IEEE symposium on Parallel rendering, p.47-54, October 30-31, 1995, Atlanta, Georgia, United States
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Greg Coombe , Mark J. Harris , Anselmo Lastra, Radiosity on graphics hardware, Proceedings of the 2004 conference on Graphics interface, p.161-168, May 17-19, 2004, London, Ontario, Canada
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Donald P. Greenberg , Kenneth E. Torrance , Peter Shirley , James Arvo , Eric Lafortune , James A. Ferwerda , Bruce Walter , Ben Trumbore , Sumanta Pattanaik , Sing-Choong Foo, A framework for realistic image synthesis, Proceedings of the 24th annual conference on Computer graphics and interactive techniques, p.477-494, August 1997
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