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Incremental radiosity: an extension of progressive radiosity to an interactive image synthesis system
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 17th annual conference on Computer graphics and interactive techniques table of contents
Dallas, TX, USA
Pages: 135 - 144  
Year of Publication: 1990
ISBN:0-89791-344-2
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Author
Shenchang Eric Chen  Advanced Technology Group, Apple Computer, Inc.
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 9,   Downloads (12 Months): 29,   Citation Count: 14
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ABSTRACT

Traditional radiosity methods can compute the illumination for a scene independent of the view position. However, if any part of the scene geometry is changed, the radiosity process will need to be repeated from scratch. Since the radiosity methods are generally expensive computationally, the traditional methods do not lend themselves to interactive uses where the geometry is constantly changing. This paper presents a new radiosity algorithm to incrementally render scenes with changing geometry and surface attributes. In other words, the question to be asked is "What is the minimum recomputation I need to do if I turn off a light source, change the color of a surface, add or move an object?" Because a modeling change generally exhibits some coherence and affects only parts of an image, the proposed method may drastically reduce the rendering time and therefore allow interactive manipulation. In addition, since the method is conducted incrementally and view-independently, the rendering process can start before the modeling process is completed. The traditional paradigm of modeling-then-rendering is changed to rendering-while-modeling. This approach not only gives the user better visual feedback but also effectively utilizes CPU time otherwise wasted in the modeling process.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Cohen, Michael F., Donald. P. Greenberg, David S. Immel, Philip J. Brock, "An Efficient Radiosity Approach for Realistic Image Synthesis," IEEE CG&A, Vol. 6, No. 2, January 1986, pp.26-35.
 
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Gouraud, Henri, "Continuous Shading of Curved Surfaces," IEEE Transactions on Computers, Vol. 20, No. 6, June 1971, pp.623-628.
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Baum, Daniel R., John R. Wallace, Michael. F. Cohen, Donald. P. Greenberg, "The Back-Buffer: An Extension of the Radiosity Method to Dynamic Environments," The Visual Computer, Vol. 2, No. 5, 1986, pp, 298-306.
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Siegel, Robert, John R. Howell, Thermal Radiation Heat Transfer, Hemisphere Publishing Corp,. Washington DC., 1981.
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Chen, Shenchang Eric, A Progressive Radiosity Method and its Implementation in a Distributed Processing Environment, Master's thesis, Program of Computer Graphics, Comell University, Ithaca, NY, January 1989.
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Rushmeier, Holly E., Extending the Radiosity Method to Transmitting and Specularly Reflecting Surfaces, Master's thesis, Cornell University, Ithaca, NY, 1986.
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