| An efficient radiosity solution for bump texture generation |
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International Conference on Computer Graphics and Interactive Techniques
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Proceedings of the 17th annual conference on Computer graphics and interactive techniques
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Dallas, TX, USA
Pages: 125 - 134
Year of Publication: 1990
ISBN:0-89791-344-2
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Authors
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Hong Chen
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Institute of Software, Academia Sinica, P. O. Box 8718, Beijing 100080, China
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En-Hua Wu
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Institute of Software, Academia Sinica, P. O. Box 8718, Beijing 100080, China
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Downloads (6 Weeks): 7, Downloads (12 Months): 36, Citation Count: 1
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ABSTRACT
The development of global illumination and texture generation makes it possible to produce the most realistic images. However, it is still difficult or deficient so far to simulate bump texture effects while the interreflection of light being modeled by the present ray tracing or radiosity methods. A method of bump texture generation, being incorporated into the process of radiosity solution, is presented in the paper. The method is characterized by introduction of a perturbed radiosity map, established in the context of either progressive radiosity or standard radiosity solution. To calculate the perturbed radiosity, a concept of perturbed form-factors is proposed, and the algorithms for evaluating the perturbed form-factors are also given. As a result, a bilinear-interpolation shading scheme for perturbed surfaces is provided, and the texturing method is easily added to a newly improved solution of progressive refinement radiosity for non-diffuse environment.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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