| Fast animation and control of nonrigid structures |
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International Conference on Computer Graphics and Interactive Techniques
archive
Proceedings of the 17th annual conference on Computer graphics and interactive techniques
table of contents
Dallas, TX, USA
Pages: 243 - 252
Year of Publication: 1990
ISBN:0-89791-344-2
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Downloads (6 Weeks): 5, Downloads (12 Months): 32, Citation Count: 30
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ABSTRACT
We describe a fast method for creating physically based animation
of non-rigid objects. Rapid simulation of non- rigid behavior is
based on global deformations. Con- straints are used to connect
non-rigid pieces to each other, forming complex models. Constraints
also provide mo- tion control, allowing model points to be moved
accurately along specified trajectories. The use of deformations
that are linear in the state of the system causes the constraint
matrices to be constant. Pre-inverting these matrices there- fore
yields an enormous benefit in performance, allowing reasonably
complex models to be manipulated at interac- tive speed.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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[1] William W. Armstrong and Mark W. Green. The dynamics of articulated rigid bodies for purposes of animation. In Visual Computer, pages 231-240. Springer-Verlag, 1985.
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[3] Ronen Barzel and Alan H. Barr. Topics in Physically Based Modeling, Course Notes, volume 16, chapter Dynamic Constraints. SIGGRAPH, 1987.
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[8] Herbert Goldstein. Classical Mechanics. Addision Wesley, Reading, MA, 1950.
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CITED BY 30
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Steve Capell , Matthew Burkhart , Brian Curless , Tom Duchamp , Zoran Popović, Physically based rigging for deformable characters, Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation, July 29-31, 2005, Los Angeles, California
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Steve Capell , Matthew Burkhart , Brian Curless , Tom Duchamp , Zoran Popović, Physically based rigging for deformable characters, Graphical Models, v.69 n.1, p.71-87, January, 2007
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Nico Galoppo , Miguel A. Otaduy , William Moss , Jason Sewall , Sean Curtis , Ming C. Lin, Controlling deformable material with dynamic morph targets, Proceedings of the 2009 symposium on Interactive 3D graphics and games, February 27-March 01, 2009, Boston, Massachusetts
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Steve Capell , Seth Green , Brian Curless , Tom Duchamp , Zoran Popović, A multiresolution framework for dynamic deformations, Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation, July 21-22, 2002, San Antonio, Texas
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Sunil Hadap , Marie-Paule Cani , Ming Lin , Tae-Yong Kim , Florence Bertails , Steve Marschner , Kelly Ward , Zoran Kačić-Alesić, Strands and hair: modeling, animation, and rendering, ACM SIGGRAPH 2007 courses, August 05-09, 2007, San Diego, California
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Florence Bertails , Sunil Hadap , Marie-Paule Cani , Ming Lin , Tae-Yong Kim , Steve Marschner , Kelly Ward , Zoran Kačić-Alesić, Realistic hair simulation: animation and rendering, ACM SIGGRAPH 2008 classes, August 11-15, 2008, Los Angeles, California
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