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Fast animation and control of nonrigid structures
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 17th annual conference on Computer graphics and interactive techniques table of contents
Dallas, TX, USA
Pages: 243 - 252  
Year of Publication: 1990
ISBN:0-89791-344-2
Authors
Andrew Witkin  Carnegie Mellon University, Pittsburgh, PA
William Welch  Carnegie Mellon University, Pittsburgh, PA
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 5,   Downloads (12 Months): 32,   Citation Count: 30
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ABSTRACT

We describe a fast method for creating physically based animation of non-rigid objects. Rapid simulation of non- rigid behavior is based on global deformations. Con- straints are used to connect non-rigid pieces to each other, forming complex models. Constraints also provide mo- tion control, allowing model points to be moved accurately along specified trajectories. The use of deformations that are linear in the state of the system causes the constraint matrices to be constant. Pre-inverting these matrices there- fore yields an enormous benefit in performance, allowing reasonably complex models to be manipulated at interac- tive speed.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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[1] William W. Armstrong and Mark W. Green. The dynamics of articulated rigid bodies for purposes of animation. In Visual Computer, pages 231-240. Springer-Verlag, 1985.
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[3] Ronen Barzel and Alan H. Barr. Topics in Physically Based Modeling, Course Notes, volume 16, chapter Dynamic Constraints. SIGGRAPH, 1987.
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[8] Herbert Goldstein. Classical Mechanics. Addision Wesley, Reading, MA, 1950.
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CITED BY  30
 
 
 
 
 
 
 
 

Collaborative Colleagues:
Andrew Witkin: colleagues
William Welch: colleagues

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