| Automated reconstruction of building facades for virtual walk-thrus |
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International Conference on Computer Graphics and Interactive Techniques
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ACM SIGGRAPH 2003 Sketches & Applications
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San Diego, California
SESSION: GPU/image-based modeling & rendering
table of contents
Pages: 1 - 1
Year of Publication: 2003
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Downloads (6 Weeks): 4, Downloads (12 Months): 27, Citation Count: 0
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ABSTRACT
In this paper, we present a fast, automated approach to generating a highly detailed, textured 3D building facade model. This model is acquired at the ground level by driving a vehicle equipped with laser scanners and a digital camera under normal traffic conditions on public roads, and then processed offline. We evaluate our approach on a large data set acquired in downtown Berkeley.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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FRUEH, C., AND ZAKHOR, A. 2001(a). Fast 3D model generation in urban environments. In Multisensor Fusion and Integration for Intelligent Systems, Baden-Baden, Germany, p. 165--170
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FRUEH, C., AND ZAKHOR, A. 2001(b). 3D model generation of cities using aerial photographs and ground level laser scans. In Computer Vision and Pattern Recognition, Hawaii, USA, p. II-31-8, vol. 2.2
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FRUEH, C., AND ZAKHOR, A. 2002. Data Processing Algorithms for Generating Textured 3D Building Facade Meshes From Laser Scans and Camera Images. In 3D Processing, Visualization and Transmission 2002, Padua, Italy, p. 834--847
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