ACM Home Page
Please provide us with feedback. Feedback
Per-pixel smooth shader level of detail
Full text PdfPdf (128 KB)
Source International Conference on Computer Graphics and Interactive Techniques archive
ACM SIGGRAPH 2003 Sketches & Applications table of contents
San Diego, California
SESSION: Level of detail table of contents
Pages: 1 - 1  
Year of Publication: 2003
Authors
Maryann Simmons  Silicon Graphics, Inc.
Dave Shreiner  Silicon Graphics, Inc.
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 2,   Downloads (12 Months): 19,   Citation Count: 1
Additional Information:

references   cited by   collaborative colleagues   peer to peer  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/965400.965435
What is a DOI?

REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
 
2
OLANO, M., AND KUEHNE, B. 2002. SGI OpenGL Shader level-of-detail shader white paper. Tech. rep., SGI.
 
3

Collaborative Colleagues:
Maryann Simmons: colleagues
Dave Shreiner: colleagues

Peer to Peer - Readers of this Article have also read: