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Distributed mobile multi-user urban simulation
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ACM SIGGRAPH 2003 Sketches & Applications table of contents
San Diego, California
SESSION: Augmented & mobile reality table of contents
Pages: 1 - 1  
Year of Publication: 2003
Authors
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 2,   Downloads (12 Months): 9,   Citation Count: 0
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ABSTRACT

This sketch gives an overview of the completed and ongoing research involved in developing a 3D multi-user environment on low-end mobile devices.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
HAMILL, J AND O'SULLIVAN, C. 2003. Virtual Dublin - A Framework for Real-Time Urban Simulation. In Journal of WSCG - Full Papers Vol. 1--3, No. 11, ISSN 1213-6972.
 
2
 
3
ARONSON, J. 1997. Dead Reckoning: Latency Hiding for Networked Games. In Gamasutra Website: http://www.gamasutra.com/features/19970919/aronson_01.htm.
Collaborative Colleagues:
Clodagh Rossi: colleagues
Alan Cummins: colleagues
Carol O'Sullivan: colleagues

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