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ABSTRACT
We present a novel point-based rendering approach based on object-space point interpolation. We introduce the concept of a transformation-invariant covariance matrix of a set of points to efficiently determine splat sizes in a multiresolution hierarchy. We analyze continuous point interpolation in object-space, and define a new class of parametrized blending kernels to achieve smooth blending. Furthermore, we present a hardware accelerated rendering algorithm based on α-texture mapping and α-blending.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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M. Gross. Are points the better graphics primitives? Computer Graphics Forum 20(3), 2001. Plenary Talk Eurographics 2001.
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L. Ren, H. Pfister, and M. Zwicker. Object space EWA surface splatting: A hardware accelerated approach to high quality point rendering. In Proceedings EUROGRAPHICS 2002, pages -, 2002. also in Computer Graphics Forum 21(3).
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