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VRMath: an environment for knowledge construction of 3D geometry concepts and processes in virtual reality microworlds
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ACM SIGGRAPH 2003 Educators Program table of contents
San Diego, California
SESSION: QuickTakes (pedagogical sketches) table of contents
Pages: 1 - 1  
Year of Publication: 2003
Authors
Andy Yeh  Queensland University of Technology
Rod Nason  Queensland University of Technology
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

There are many powerful ideas in the use of computer graphics to aid learning and teaching in mathematics. One such powerful idea is the trend toward the utilisation of learning environments with real-time 3D visualisation and accessibility to the Internet that enable students to express their own ideas, engage in multiple knowledge representations and perspectives, and manipulate and share knowledge for collaborative learning. VRMath is informed by the above ideas. Its raison d'etre is to provide elementary school students with a rich learning environment for the construction of 3D geometry concepts and processes and for advanced 3D modelling and simulations.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
LEMKE, J. L. 2001. Mathematics in the middle: measure, picture, gesture, sign, and word. Web document. Available: http://academic.brooklyn.cuny.edu/education/jlemke/papers/myrdene.htm Access date: 20 Jun 2001.

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