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A social metaphor-based 3D virtual environment
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ACM SIGGRAPH 2003 Educators Program table of contents
San Diego, California
SESSION: QuickTakes (pedagogical sketches) table of contents
Pages: 1 - 2  
Year of Publication: 2003
Authors
Steve DiPaola  Simon Fraser University
David Collins  Adobe Systems Incorporated
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

Our design goal for OnLive Traveler was to develop a virtual community system that emulates natural social paradigms, allowing the participants to sense a tele-presence, the subjective sensation that remote users are actually co-located within a virtual space. Once this level of immersive "sense of presence" and engagement is achieved, we believe an enhanced level of socialization, learning, and communication are achievable.OnLive Traveler is a client-server application allowing realtime synchronous communication between individuals over the Internet. The Traveler client interface presents the user with a shared virtual 3D world, in which participants are represented by avatars. The primary mode of communication is through multi-point, full duplex voice, managed by the server.We examine a number of very specific design and implementation decisions that were made to achieve this goal within platform constraints. We also will detail some observed results gleaned from the virtual community and virtual learning user-base, which has been using Traveler for several years.


REFERENCES

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Damer, B., S. Gold, J. de Bruin, D-J. de Bruin.. "Steps toward Learning in Virtual World Cyberspace: TheU Virtual University and BOWorld." In Interactions in Virtual Worlds.: A. Nijholt, O. A. Donk, E. M. A. G. van Dijk (eds.): University Twente, Enschede, 31--43. 1999

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David Collins: colleagues

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