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Digital game-based learning
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Source Computers in Entertainment (CIE) archive
Volume 1 ,  Issue 1  (October 2003) table of contents
COLUMN: Book synopsis-Books et. al. table of contents
Pages: 21 - 21  
Year of Publication: 2003
ISSN:1544-3574
Author
Marc Prensky  games2train
Publisher
ACM  New York, NY, USA
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ABSTRACT

Research published by University of Rochester neuroscientists C. Shawn Green and Daphne Bavelier has grabbed national attention for suggesting that playing "action" video and computer games has the positive effect of enhancing student's visual selective attention. But that finding is just one small part of a more important message that all parents and educators need to hear: Video games are not the enemy, but the best opportunity we have to engage our kids in real learning.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
GREEN, C S, AND BAVELIER, D. 2003. Action video game modifies visual selective attention. Nature 423 (2003), 534-537, Letters to Nature.
 
2



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