ACM Home Page
Please provide us with feedback. Feedback
The craft of movement in interaction design
Full text PdfPdf (1.64 MB)
Source AVI archive
Proceedings of the working conference on Advanced visual interfaces table of contents
L'Aquila, Italy
SESSION: Designing multimedia table of contents
Pages: 174 - 184  
Year of Publication: 1998
Author
Michelle Bacigalupi  Oracle Corporation, Redwood Shores, CA
Sponsor
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 4,   Downloads (12 Months): 32,   Citation Count: 1
Additional Information:

abstract   references   cited by   peer to peer  

Tools and Actions: Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/948496.948521
What is a DOI?

ABSTRACT

Interaction designers don't often discuss the aesthetics of movement in digital media. There is no vocabulary nor method---as there is for color and typography---to use in the generation or evaluation of digital compositions. Dewey offers us a philosophical aesthetic towards the communicative experience of art. His abstract theory provides the inspiration to create a practical method for designers of interactive media in a realistic design context. To build the bridge from abstraction to application I have turned to literature that analyzes the aesthetics of movement in visual arts, particularly for vocabularies of both formal and expressive movement qualities. Both vocabularies explore how we map our 3-D kinetic experience to make sense of 2-D qualities in artifacts. Isolated sets of kinetic qualities, as single mappings between experience and formal and expressive movement qualities, are identified. Communication design is comprised of large clusters of these mappings. This method of movement analysis provides the designer with a set of tools to control movement through the manipulation of its properties, both formal and expressive, thereby acting as a conduit that generates the link between designer, artifact, and viewer experience. Building blocks needed to create a communicative system and provide a method for practitioners to analyze and apply movement appropriately in digital compositions are presented. I conclude by briefly sketching how integration might be plausibly gauged by applying the vocabularies to examples of both static and kinetic compositions.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Arnheim, Rudolf. Art and Visual Perception, A Psychology of the Creative Eye-The New Version, Berkeley, University of California Press, 1984.
 
2
Bartenieff, Irmgard with Lewis, Dori. Body Movement, coping with the environment. New York, Gordon and Beach, Science Publishers, Inc., 1980.
 
3
Dell, Cecily. A Primer for Movement Description using effort-shape and supplementary concepts. New York, Dance Notation Bureau, 1977.
 
4
Dewey, John. Art as Experience. New York, Perigee Books, The Berkley Publishing Group, 1934.
 
5
Janson, H. W. History of Art, Fourth Edition. New York, Harry N. Abrams, Incorporated, 1991.
 
6
Klee, Paul. Pedagogical Sketchbook. England, Faber and Faber Limited, 1953.
 
7
Kepes, Gyorgy. Language of Vision. Chicago, Wisconsin Cuneo Press, 1944.
 
8
Kepes, Gyorgy - editor. The Nature and Art of Motion. New York, George Braziller, Inc., 1965
 
9
Mohly-Nagy, L. Vision in Motion. Chicago, Wisconsin Cuneo Press, 1947
 
10
Myers, Jack Fredrick. The Language of Visual Art, Perception as a basis for design. Florida, Holt, Rinehart and Winston, Inc., 1989.
 
11
Poling, Clark V. Kandinsky's Teaching at the Bauhaus, Color Theory and Analytical Drawing. New York, Rrizzoli International Publication, Inc., 1986.
 
12
Simon, Herbert A. Models of Thought, Vol. II. Patterns in Music 1968, pp. 327--343. New Haven & London, Yale University Press, 1989.


Peer to Peer - Readers of this Article have also read: