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ABSTRACT
We describe a new technique for measuring the bidirectional texture function (BTF) of a surface that requires no mechanical movement, can measure surfaces in situ under arbitrary lighting conditions, and can be made small, portable and inexpensive. The enabling innovation is the use of a tapered kaleidoscope, which allows a camera to view the same surface sample simultaneously from many directions. Similarly, the surface can be simultaneously illuminated from many directions, using only a single structured light source. We describe the techniques of construction and measurement, and we show experimental results.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 13
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Jason Lawrence , Aner Ben-Artzi , Christopher DeCoro , Wojciech Matusik , Hanspeter Pfister , Ravi Ramamoorthi , Szymon Rusinkiewicz, Inverse shade trees for non-parametric material representation and editing, ACM Transactions on Graphics (TOG), v.25 n.3, July 2006
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Tim Weyrich , Jason Lawrence , Hendrik Lensch , Szymon Rusinkiewicz , Todd Zickler, Principles of appearance acquisition and representation, ACM SIGGRAPH 2008 classes, August 11-15, 2008, Los Angeles, California
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Hendrik P. A. Lensch , Michael Goesele , Yung-Yu Chuang , Tim Hawkins , Steve Marschner , Wojciech Matusik , Gero Mueller, Realistic materials in computer graphics, ACM SIGGRAPH 2005 Courses, July 31-August 04, 2005, Los Angeles, California
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Hendrik P. A. Lensch , Michael Goesele , Yung-Yu Chuang , Tim Hawkins , Steve Marschner , Wojciech Matusik , Gero Mueller, Realistic materials in computer graphics, ACM SIGGRAPH 2005 Courses, July 31-August 04, 2005, Los Angeles, California
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