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Building efficient, accurate character skins from examples
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Source ACM Transactions on Graphics (TOG) archive
Volume 22 ,  Issue 3  (July 2003) table of contents
Proceedings of ACM SIGGRAPH 2003
SESSION: Human bodies table of contents
Pages: 562 - 568  
Year of Publication: 2003
ISSN:0730-0301
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Authors
Alex Mohr  University of Wisconsin, Madison
Michael Gleicher  University of Wisconsin, Madison
Publisher
ACM  New York, NY, USA
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ABSTRACT

Good character animation requires convincing skin deformations including subtleties and details like muscle bulges. Such effects are typically created in commercial animation packages which provide very general and powerful tools. While these systems are convenient and flexible for artists, the generality often leads to characters that are slow to compute or that require a substantial amount of memory and thus cannot be used in interactive systems. Instead, interactive systems restrict artists to a specific character deformation model which is fast and memory efficient but is notoriously difficult to author and can suffer from many deformation artifacts. This paper presents an automated framework that allows character artists to use the full complement of tools in high-end systems to create characters for interactive systems. Our method starts with an arbitrarily rigged character in an animation system. A set of examples is exported, consisting of skeleton configurations paired with the deformed geometry as static meshes. Using these examples, we fit the parameters of a deformation model that best approximates the original data yet remains fast to compute and compact in memory.


REFERENCES

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NEBEL, J.-C., AND SIBIRYAKOV, A. 2002. Range flow from stereo-temporal matching: application to skinning. In IASTED International Conference on Visualization, Imaging, and Image Processing.
 
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TURKOWSKI, K. 1990. Transformations of surface normal vectors. Tech. Rep. 22, Apple Computer, July.
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CITED BY  40
 
 
 
 
 
 
 
 
 
 
 
 

Collaborative Colleagues:
Alex Mohr: colleagues
Michael Gleicher: colleagues

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