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Interactive robot theatre
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Communications of the ACM archive
Volume 46 ,  Issue 7  (July 2003) table of contents
A game experience in every application
SPECIAL ISSUE: A game experience in every application table of contents
Pages: 76 - 85  
Year of Publication: 2003
ISSN:0001-0782
Authors
Cynthia Breazeal  MIT Media Lab in Cambridge, MA
Andrew Brooks  MIT
Jesse Gray  MIT
Matt Hancher  MIT
John McBean  MIT
Dan Stiehl  MIT
Joshua Strickon  Apple Computer Corp. in Cupertino, CA
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 13,   Downloads (12 Months): 105,   Citation Count: 2
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ABSTRACT

Engaging a human audience through sight, sound, scent, and touch while following a loosely constrained storyline, the Public Anemone and fellow autonomous characters are let loose to entertain---sociably.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Bruce, A., Knight, J., and Nourbakhsh, I. Robot Improv: Using drama to create believable agents. In AAAI Workshop Technical Report WS-99-15 of the 8th Mobile Robot Competition and Exhibition. AAAI Press, Menlo Park, CA, 1999, 27--33.
 
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Burke, R., Isla, D., Downie, M., Ivanov, Y., and Blumberg, B. CreatureSmarts: The art and architecture of a virtual brain. In Proceedings of the Game Developers Conference (San Jose, CA, 2001), 147--166.
 
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Fong, T., Nourbakhsh, I., and Dautenhahn, K. A survey of socially interactive robots. Robot. Auton. Syst. 42, 3--4 (2003), 143--166.
 
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Interactive Animation Initiative. Carnegie-Mellon University Entertainment Technology Center, Pittsburgh, PA; see www.etc.cmu.edu/projects/iai/.
 
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Norman, D. How Might Humans Interact with Robots? Keynote address to the DARPA/NSF Workshop on Human-Robot Interaction (San Luis Obispo, CA, Sept. 29--30, 2001).
 
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Strickon, J. Smoke and Mirrors to Modern Computers: Rethinking the Design and Implementation of Interactive, Location-Based Entertainment Experiences. Ph.D. Thesis, MIT Program of Media Arts and Sciences, Cambridge, MA, 2002.
 
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Viola, P. and Jones, M. Rapid object detection using a boosted cascade of simple features. In Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (Kauai, HI). IEEE Computer Society Press, 2001, 511--518.
 
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Werger, B. Profile of a winner: Brandeis University and Ullanta performance robotics robotic love triangle. AI Mag. 19, 3 (1998), 35--38.


Collaborative Colleagues:
Cynthia Breazeal: colleagues
Andrew Brooks: colleague listing is not available.
Jesse Gray: colleagues
Matt Hancher: colleagues
John McBean: colleagues
Dan Stiehl: colleagues
Joshua Strickon: colleagues

Peer to Peer - Readers of this Article have also read: