| The implementation of an algorithm to find the convex hull of a set of three-dimensional points |
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ACM Transactions on Graphics (TOG)
archive
Volume 9 , Issue 1 (January 1990)
table of contents
Pages: 105 - 132
Year of Publication: 1990
ISSN:0730-0301
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Downloads (6 Weeks): 5, Downloads (12 Months): 33, Citation Count: 2
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ABSTRACT
A detailed description of the implementation of a three-dimensional convex hull algorithm is given. The problems experienced in the production and testing of a correct and robust implementation of a geometric algorithm are discussed. Attention is paid to those issues that are often brushed over in the theoretical descriptions but cause errors in a real computation. These include degeneracies such as coplanar points, floating-point errors, and other special, but not necessarily degenerate, cases.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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APPLE COMPUTER, INC. Mazintosh Pascal Technical Appendix, Apple Computer, Inc., 1984, D 1-42.
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BAUMGART, g.G. Geometric modelling for computer vision. Stanford Artif. intell. Lab. Rep. STAN-CS-74-463, Computer Science Dept., Stanford Univ., Stanford, Calif., 1974.
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BRAID, I. Notes on a geometric modeller. C.A.D. Group Doc. 101, Univ. of Cambridge, U.K., June 1979.
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DAY, A.M. The implementation of an algorithm to find the convex hull of a three dimensional set of points. Memo CGP 87/5, Dept. of Computing Science, Univ. of East Anglia, Norwich, U.K., 1987.
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