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Designing culturally situated technologies for the home
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CHI '03 extended abstracts on Human factors in computing systems table of contents
Ft. Lauderdale, Florida, USA
WORKSHOP SESSION: Workshops table of contents
Pages: 1062 - 1063  
Year of Publication: 2003
ISBN:1-58113-637-4
Authors
Genevieve Bell  Intel Research Corporate Technology Group, Hillsboro, OR
Mark Blythe  University of York, York, UK
Bill Gaver  Royal College of Art, London, UK
Phoebe Sengers  Cornell Information Science, Ithaca, NY
Peter Wright  University of York, York, UK
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 13,   Downloads (12 Months): 132,   Citation Count: 14
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ABSTRACT

As digital technologies proliferate in the home, the Human Computer Interaction (HCI) community has turned its attention from the workplace and productivity tools towards domestic design environments and non-utilitarian activities. In the workplace, applications tend to focus on productivity and efficiency and involve relatively well-understood requirements and methodologies, but in domestic design environments we are faced with the need to support new classes of activities. While usability is still central to the field, HCI is beginning to address considerations such as pleasure, fun, emotional effect, aesthetics, the experience of use, and the social and cultural impacts of new technologies. These considerations are particularly relevant to the home, where technologies are situated or embedded within an ecology that is rich with meaning and nuance.The aim of this workshop is to explore ways of designing domestic technology by incorporating an awareness of cultural context, accrued social meanings, and user experience.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Bell, G. Looking Across the Atlantic: Using Ethnographic Methods to Make Sense of Europe. Intel Technical Journal, Q3, 2001.
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Csikszentmihalyi, M. The Meaning of Things: Domestic Symbols and the Self. Cambridge: Cambridge UP, 1981.
 
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Dunne, A. Hertzian Tales: Electronic Products, Aesthetic Experience and Critical Design. London: RCA Press, 1999.
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Hardyment, C. From Mangle to Microwave. Oxford Polity Press, 1988.
 
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Jordan, P.W. Designing Pleasurable Products: An Introduction to the New Human Factors. Taylor and Francis, 2000.
 
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Scanlon, J. Power Players. Wired 9(1), 2001.
 
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Strasser, S. Never Done: A History of American Housework. NY: Pantheon, 1982.
 
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CITED BY  14
 
 
 
 
 

Collaborative Colleagues:
Genevieve Bell: colleagues
Mark Blythe: colleagues
Bill Gaver: colleagues
Phoebe Sengers: colleagues
Peter Wright: colleagues

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