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On interfaces projected onto real-world objects
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CHI '03 extended abstracts on Human factors in computing systems table of contents
Ft. Lauderdale, Florida, USA
SESSION: Short talks-Specialized section: tangible interfaces table of contents
Pages: 802 - 803  
Year of Publication: 2003
ISBN:1-58113-637-4
Authors
Mark Podlaseck  IBM T.J. Watson Research Center, Hawthorne, NY
Claudio Pinhanez  IBM T.J. Watson Research Center, Hawthorne, NY
Nancy Alvarado  IBM T.J. Watson Research Center, Hawthorne, NY
Margaret Chan  IBM T.J. Watson Research Center, Hawthorne, NY
Elisa Dejesus  IBM T.J. Watson Research Center, Hawthorne, NY
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper describes preliminary results of research on the perception and usability of interfaces projected onto real-world objects. Using a projector setup that enables us to compare users' color preferences, we show that the objects onto which colors are projected influence a user's choices. We also observe that many users are unable to recall and/or were unaware of the objects onto which the color interface was projected. These results suggest that there may be complex interactions affecting the use of interfaces that integrate the virtual and the real world.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Duncker, K. On Problem Solving. Psychological Monographs 270, 1945.
 
2
 
3
Rensink, R.E. When Good Observers Go Bad: Change Blindness, Inattentional Blindness, and Visual Experience. Psyche 6 (09), August 2000.


Collaborative Colleagues:
Mark Podlaseck: colleagues
Claudio Pinhanez: colleagues
Nancy Alvarado: colleagues
Margaret Chan: colleagues
Elisa Dejesus: colleagues

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