| Avatar proxies: configurable informants of collaborative activities |
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Conference on Human Factors in Computing Systems
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CHI '03 extended abstracts on Human factors in computing systems
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Ft. Lauderdale, Florida, USA
SESSION: Short talks-Specialized section: collaborative systems
table of contents
Pages: 792 - 793
Year of Publication: 2003
ISBN:1-58113-637-4
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Authors
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Umer Farooq
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Virginia Polytechnic Institute and State University (Virginia Tech), Blacksburg, VA
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Con Rodi
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Virginia Polytechnic Institute and State University (Virginia Tech), Blacksburg, VA
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John M. Carroll
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Virginia Polytechnic Institute and State University (Virginia Tech), Blacksburg, VA
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Philip Isenhour
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Virginia Polytechnic Institute and State University (Virginia Tech), Blacksburg, VA
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Downloads (6 Weeks): 1, Downloads (12 Months): 17, Citation Count: 1
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ABSTRACT
In the physical world, every user exists at one and only one place, but in a collaborative virtual environment (CVE), other paradigms are achievable such as a user existing at more than one place at a time. In a collaborative environment, a user is typically engaged with one primary activity at a time. As the number of collaborative activities increases, users are unable to maintain focal attention on all activities, and must offload some cognitive effort to a peripheral attention sphere. This delegation of attention-the movement of primary activities as focal attention to secondary activities as non-focal attention-requires that users remember certain parameters of context switching, such as what the secondary activities are, and more importantly, when to switch their focal attention to these activities. Keeping track of these context-switching parameters is itself a cognitive load that often degenerates focal attention on primary activities.Our goal is to augment users' cognition by delegating the work of remembering context-switching parameters to other entities in a collaborative environment. We call these entities avatar proxies because our implementation is in a CVE in which users are iconified as avatars, but the techniques and results are general to a broader range of collaborative environments. Avatar proxies notify users when they are required to switch their focal attention to secondary activities.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Carroll, J.M., Rosson, M.B., Isenhour, P.L., Van Metre, C.A., Schafer, W.A. and Ganoe, C.H. MOOsburg: Multi-user domain support for a community network. Internet Research 11(1), 2001, pp. 65--73.
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Thomas Erickson , David N. Smith , Wendy A. Kellogg , Mark Laff , John T. Richards , Erin Bradner, Socially translucent systems: social proxies, persistent conversation, and the design of “babble”, Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit, p.72-79, May 15-20, 1999, Pittsburgh, Pennsylvania, United States
[doi> 10.1145/302979.302997]
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Logan, B., Fraser, M., Fielding, D., Benford, S., Greenhalgh, C., and Herrero, P. Keeping in Touch: Agents Reporting from Collaborative Virtual Environments. Artificial Intelligence and Interactive Entertainment: Papers from the 2002 AAAI Spring Symposium, Technical Report SS-02-01, 2002, 62--68.
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