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Voxel space automata: modeling with stochastic growth processes in voxel space
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 16th annual conference on Computer graphics and interactive techniques table of contents
Pages: 175 - 184  
Year of Publication: 1989
ISBN:0-89791-312-4
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Author
N. Greene  NYIT Computer Graphics Lab, Old Westbury, New York
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 13,   Downloads (12 Months): 74,   Citation Count: 14
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ABSTRACT

A novel stochastic modeling technique is described which operates on a voxel data base in which objects are represented as collections of voxel records. Models are "grown" from predefined geometric elements according to rules based on simple relationships like intersection, proximity, and occlusion which can be evaluated more quickly and easily in voxel space than with analytic geometry. Growth is probabilistic: multiple trials are attempted in which an element's position and orientation are randomly perturbed, and the trial which best fits a set of rules is selected. The term voxel space automata is introduced to describe growth processes that sense and react to a voxel environment.Applications include simulation of plant growth, for which voxel representation facilitates sensing the environment. Illumination can be efficiently estimated at each plant "node" at each growth iteration by casting rays into the voxel environment, allowing accurate simulation of reaction to light including heliotropism.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Miller, Gene S., and C. Robert Hoffman, Illumination and Reflection Maps: Simulated Objects in Simulated and Real Environments, SIGGRAPH 84: Advanced Computer Animation Seminar Notes, (July 1984).
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