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ABSTRACT
Rational tensor product surfaces, (Bézier, NURBS, Hermite, polynomial, etc.) are rendered in real-time by uniform faceting. The described methods are modular and can be balanced for optimal implementation on different hardware platforms. Discretization anomalies such as angularities, Mach banding, cracking etc. are avoided by tessellating the surface patches and segmenting the trimming curves based on the view.
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CITED BY 34
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Holger Grahn , Thomas Volk , Hans J. Wolters, NURBS in VRML, Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML), p.35-43, February 20-24, 2000, Monterey, California, United States
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Subodh Kumar , Chun-Fa Chang , Dinesh Manocha, Scalable parallel algorithms for interactive visualization of curved surfaces, Proceedings of the 1996 ACM/IEEE conference on Supercomputing (CDROM), p.7-es, January 01-01, 1996, Pittsburgh, Pennsylvania, United States
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Subodh Kumar , Dinesh Manocha , Anselmo Lastra, Interactive display of large-scale NURBS models, Proceedings of the 1995 symposium on Interactive 3D graphics, p.51-ff., April 09-12, 1995, Monterey, California, United States
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Subodh Kumar , Dinesh Manocha , Hansong Zhang , Kenneth E. Hoff, III, Accelerated walkthrough of large spline models, Proceedings of the 1997 symposium on Interactive 3D graphics, p.91-ff., April 27-30, 1997, Providence, Rhode Island, United States
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