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Simulation of simplicity: a technique to cope with degenerate cases in geometric algorithms
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Source Annual Symposium on Computational Geometry archive
Proceedings of the fourth annual symposium on Computational geometry table of contents
Urbana-Champaign, Illinois, United States
Pages: 118 - 133  
Year of Publication: 1988
ISBN:0-89791-270-5
Authors
H. Edelsbrunner  Department of Computer Science, University of Illinois, Champaign, 1304 West Springfield Avenue, Urbana, Illinois
E. P. Mücke  Department of Computer Science, University of Illinois, Champaign, 1304 West Springfield Avenue, Urbana, Illinois
Sponsor
SIGACT: ACM Special Interest Group on Algorithms and Computation Theory
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 1,   Downloads (12 Months): 11,   Citation Count: 17
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ABSTRACT

This paper describes a general purpose programming technique, called the Simulation of Simplicity, which can be used to cope with degenerate input data for geometric algorithms. It relieves the programmer from the task to provide a consistent treatment for every single special case that can occur. The programs that use the technique tend to be considerably smaller and more robust than those obtained without using it. We believe that this technique will become a standard tool in writing geometric software.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  17
 
 
 
 
 

Collaborative Colleagues:
H. Edelsbrunner: colleagues
E. P. Mücke: colleagues

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