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Cheating, deceit and sleight-of-hand: how to create good character animation
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Source Symposium on Interactive 3D Graphics archive
Proceedings of the 2003 symposium on Interactive 3D graphics table of contents
Monterey, California
SESSION: Keynote address table of contents
Pages: 8 - 8  
Year of Publication: 2003
ISBN:1-58113-645-5
Author
Pete Docter  Pixar Animation Studios
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

How is it that nothing more than a bunch of drawings --- each slightly different than the last --- can make us laugh, or bring us to tears? The answer lies in our own internal wiring, as well as a bag of tricks developed by actors, craftsmen, and animators over the past hundred years. We'll take an in depth look at the process used to craft a performance in animated films.


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