| Time-critical multiresolution volume rendering using 3D texture mapping hardware |
| Full text |
Pdf
(1.53 MB)
|
| Source
|
Symposium on Volume Visualization
archive
Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
table of contents
Boston, Massachusetts
SESSION: Multi-resolution representations
table of contents
Pages: 29 - 36
Year of Publication: 2002
ISBN:0-7803-7641-2
|
|
Authors
|
|
Xinyue Li
|
The Ohio State University, Columbus, Ohio
|
|
Han-Wei Shen
|
The Ohio State University, Columbus, Ohio
|
|
| Sponsors |
|
| Publisher |
IEEE Press
Piscataway, NJ, USA
|
| Bibliometrics |
Downloads (6 Weeks): 1, Downloads (12 Months): 22, Citation Count: 2
|
|
|
ABSTRACT
This paper presents a LOD selection algorithm for multiresolution volume rendering using 3D texture mapping hardware. The goal of the algorithm is to select appropriate LODs automatically from a volume hierarchy so that the rendering speed will match the user's desired frame rate. To achieve this goal, we devise an intra-frame predictive-reactive scheme, which controls the rendering time by collecting run-time performance statistics and performing dynamic LOD selections. Our algorithm takes into account user-specified volume importance criteria when distributing the time budget, so regions of interest can be rendered at a higher quality. Experiments showed that our algorithm can control the rendering speed with less than 10% of error from the user's target frame rate.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
|
 |
2
|
Manfred Weiler , Rüdiger Westermann , Chuck Hansen , Kurt Zimmermann , Thomas Ertl, Level-of-detail volume rendering via 3D textures, Proceedings of the 2000 IEEE symposium on Volume visualization, p.7-13, October 09-10, 2000, Salt Lake City, Utah, United States
[doi> 10.1145/353888.353889]
|
 |
3
|
David Ellsworth , Ling-Jen Chiang , Han-Wei Shen, Accelerating time-varying hardware volume rendering using TSP trees and color-based error metrics, Proceedings of the 2000 IEEE symposium on Volume visualization, p.119-128, October 09-10, 2000, Salt Lake City, Utah, United States
[doi> 10.1145/353888.353908]
|
 |
4
|
|
 |
5
|
|
| |
6
|
|
| |
7
|
|
| |
8
|
|
| |
9
|
M. Reddy, A. B. Watson, N. Walker, and F. L. Hodges. Managing level of detail in virtual environments: a perceptual framework. In Presence: Teleoperators and Virtual Environments, pages 658-666, 1997.
|
| |
10
|
Vrml 97, international specification iso/iec is 14772-1. 1997.
|
| |
11
|
Open Inventor C++ Reference Manual: The official Reference Document for Open Systems. Open Inventor Architecture Group. Addison-Wesley, Reading, MA, USA, 1994.
|
| |
12
|
X. Li and H.-W. Shen. Adaptive volume rendering using fuzzy logic control. In Proceedings of Joint Eurographics-IEEE TCVG Symposium on Visualization. Springer-Verlag, 2001.
|
 |
13
|
|
| |
14
|
|
| |
15
|
M. Woo, Neider J., and Davis T. OpenGL Programming Guide. OpenGL Architecture Review Board. Addison-Wesley, USA, July, 1997.
|
|