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A two-step approach for interactive pre-integrated volume rendering of unstructured grids
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Source Symposium on Volume Visualization archive
Proceedings of the 2002 IEEE symposium on Volume visualization and graphics table of contents
Boston, Massachusetts
SESSION: Unstructured grids table of contents
Pages: 23 - 28  
Year of Publication: 2002
ISBN:0-7803-7641-2
Authors
Stefan Roettger  University of Stuttgart
Thomas Ertl  University of Stuttgart
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
: IEEE Computer Society Technical Committee on Computer Graphics
Publisher
IEEE Press  Piscataway, NJ, USA
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Downloads (6 Weeks): 4,   Downloads (12 Months): 29,   Citation Count: 6
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ABSTRACT

In the area of volume visualization the cell projection technique is used widely to display unstructured tetrahedral grids. In this field, the pre-integration of the ray integral has proven to be a powerful method for the display of tetrahedral grids with high quality and at interactive frame rates. Besides the actual performance of the projected tetrahedra algorithm of Shirley and Tuchman, the degree of interactivity is also limited by the update rate of the pre-integrated ray integral and the performance of the graphics card at high screen resolutions. In order to widen those two bottlenecks, we propose a hardware-accelerated pre-integration approach and a rendering method which applies standard 2D texture mapping instead of the previously used 3D texturing. As a result, the update rate of the transfer function is increased by almost a factor of hundred and the rasterization of the tetrahedra is sped up by up to a factor of three without degrading accuracy. As a side effect, pre-integrated unstructured volume rendering can be utilized on a broader range of graphics platforms, since the support of 2D texture mapping is much more common. In summary, our two-step approach greatly increases the interactivity of unstructured pre-integrated volume rendering allowing for a much wider area of application.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Comba, J., Klosowski, J. T., Max, N. L., Mitchell, J. S. B., Silva, C. T., and Williams, P. L. 1999. Fast Polyhedral Cell Sorting for Interactive Rendering of Unstructured Grids. Computer Graphics Forum (Proc. Eurographics '99) 18, 3, 369-376.
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King, D., Wittenbrink, C., and Wolters, H. 2001. An Architecture For Interactive Tetrahedral Volume Rendering. Proc. International Workshop on Volume Graphics '01, 101-112.
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Roettger, S., and Thomandl, B. 2000. Three Little Bonsais. http://wwwvis.informatik.uni-stuttgart.de/~roettger/data/Bonsai.
 
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Collaborative Colleagues:
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Thomas Ertl: colleagues

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